Kalanyr
Explorer
Goblin Spies
Rogue 1/Enchanter 1 (Banned Schools Evocation and Conjuration)
Outsider (Native, Faerie)
HD: 1d6 (6)+1d4 (3)+2 (11 hp)
Initiative: +4 (Dex)
Speed: 40 ft
AC: 15 (+4 Dex +1 Size)
Base Attack: +0/-5
Attack: Dagger +0 (1d4-1) or Dagger +5 ranged (1d4-1)
Full Attack: Dagger +0 (1d4-1) or Dagger +5 ranged (1d4-1)
Special Attacks: Sneak Attack +1d6, Spells, Charm Person 1/day (DC 14)
Special Qualities: Trapfinding, Shroud of Shadows
Saves: Fort +1 Ref +6 Will: +1
AL: CE
Str 8 Dex 19 Con 13 Int 16 Wis 8 Cha 12
Skills: Balance +8, Bluff +5, Climb +5, Hide +16 (+18 in shadows), Knowledge (Arcana) +7, Listen +2, Move Silently +12,
Spellcraft +10, Spot +2, Tumble +8, Use Magic Device +7
Feats: Spellfocus (Enchantment), Scribe Scroll, Spellfocus (Illusion) (Traded for Familar)
CR 3
Spells: 3+1/2+1+1 DC: 13 + Spell Level (15 + Spell Level for Illusion and Enchantment) (16+ Spell Level for Illusion and Enchantment in Shadows) (15+Spell Level for curse spells in shadow)
0- Ghost Sound*,Touch of Fatigue^, Prestidigiation Enchantment: Daze*
1- Shield, Silent Image*, Disguise Self* Enchantment: Charm Person*
*Enchantment or Illusion
^Curse
Spellbook:
0- All in PHB except Conjuration and Evocation
1- Shield, Silent Image, Disguise Self, Charm Person, Comprehend Languages, Protection From Law
Possessions:
Spellbook
3 Throwing Daggers
Elixir of Hiding
Elixir of Sneaking
Potion of Misdirection
Potion of Cat's Grace
Potion of Fox's Cunning
Potion of Eagle's Splendor
Potion of Invisibility
Potion of Undetectable Alignment
Potion of Barkskin +3
Goblin
As MM+
ECL 1:
Outside (Native,Faerie)
Stats Change to: Str -2 Dex +4 Con +0 Int +2 Wis +0 Cha +0
Spell-Likes: 1HD: Charm Person 1/day (Advancement Undecided)
Speed: 40 ft
Special Quality: Shroud of Shadows (While standing in shadows goblins gain an additional +2 to hide checks and an additional +1 DC to enchantment and Illusion and a +2 DC to "curse" type spells)
Add Skills:Spellcraft +2, +2 Climb, Remove +4 Ride,+2 Use Magic Device
Alignment: Usually Chaotic Evil
Rogue 1/Enchanter 1 (Banned Schools Evocation and Conjuration)
Outsider (Native, Faerie)
HD: 1d6 (6)+1d4 (3)+2 (11 hp)
Initiative: +4 (Dex)
Speed: 40 ft
AC: 15 (+4 Dex +1 Size)
Base Attack: +0/-5
Attack: Dagger +0 (1d4-1) or Dagger +5 ranged (1d4-1)
Full Attack: Dagger +0 (1d4-1) or Dagger +5 ranged (1d4-1)
Special Attacks: Sneak Attack +1d6, Spells, Charm Person 1/day (DC 14)
Special Qualities: Trapfinding, Shroud of Shadows
Saves: Fort +1 Ref +6 Will: +1
AL: CE
Str 8 Dex 19 Con 13 Int 16 Wis 8 Cha 12
Skills: Balance +8, Bluff +5, Climb +5, Hide +16 (+18 in shadows), Knowledge (Arcana) +7, Listen +2, Move Silently +12,
Spellcraft +10, Spot +2, Tumble +8, Use Magic Device +7
Feats: Spellfocus (Enchantment), Scribe Scroll, Spellfocus (Illusion) (Traded for Familar)
CR 3
Spells: 3+1/2+1+1 DC: 13 + Spell Level (15 + Spell Level for Illusion and Enchantment) (16+ Spell Level for Illusion and Enchantment in Shadows) (15+Spell Level for curse spells in shadow)
0- Ghost Sound*,Touch of Fatigue^, Prestidigiation Enchantment: Daze*
1- Shield, Silent Image*, Disguise Self* Enchantment: Charm Person*
*Enchantment or Illusion
^Curse
Spellbook:
0- All in PHB except Conjuration and Evocation
1- Shield, Silent Image, Disguise Self, Charm Person, Comprehend Languages, Protection From Law
Possessions:
Spellbook
3 Throwing Daggers
Elixir of Hiding
Elixir of Sneaking
Potion of Misdirection
Potion of Cat's Grace
Potion of Fox's Cunning
Potion of Eagle's Splendor
Potion of Invisibility
Potion of Undetectable Alignment
Potion of Barkskin +3
Goblin
As MM+
ECL 1:
Outside (Native,Faerie)
Stats Change to: Str -2 Dex +4 Con +0 Int +2 Wis +0 Cha +0
Spell-Likes: 1HD: Charm Person 1/day (Advancement Undecided)
Speed: 40 ft
Special Quality: Shroud of Shadows (While standing in shadows goblins gain an additional +2 to hide checks and an additional +1 DC to enchantment and Illusion and a +2 DC to "curse" type spells)
Add Skills:Spellcraft +2, +2 Climb, Remove +4 Ride,+2 Use Magic Device
Alignment: Usually Chaotic Evil
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