Sean Reynolds' new company press release

Joshua Dyal said:
While it is correct that which side of the road you drive on is arbitrary, the reason we all follow that rule is because it's a safety issue. If you don't, you have accidents.
...and if you don't follow the same "rules of the road" in your DnD game, you too will have accidents.

Simple.

Now does this mean you can't tweak things at all? Of course not. Nobody is saying otherwise. (On the contrary: DM's and D20 Publishers should do exactly that.)

What is being said is that (some) D20 publishers simply aren't taking anywhere near the necessary time to consider the ramifications of their rules-tweaks before they publish them.

This last is something they should always be doing.
Joshua Dyal said:
I can rightfully expect to do quite well with my new laws on in the game, because it is just a game.."
I seriously doubt any self respecting group of players would take that as sufficient reason from a DM.

But hey, to each his own. :p

J. Grenemyer
 

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sanishiver said:
...and if you don't follow the same "rules of the road" in your DnD game, you too will have accidents.

Simple.
Rather, simplistic. And overly dramatic.
sanishiver said:
What is being said is that (some) D20 publishers simply aren't taking anywhere near the necessary time to consider the ramifications of their rules-tweaks before they publish them.
Oh, sure. But the examples being used are not good ones to demonstrate that.
sanishiver said:
I seriously doubt any self respecting group of players would take that as sufficient reason from a DM.
I'm surprised you think so. Ever heard of playtesting?
 

Felonius said:
Oh well... I guess we passed the dead horse -phase a few pages ago. It seems I have to live with the fact, that some people just have stronger disbelief suspenders than I. :)
Yes, I'm sure we did. Oddly enough, I'd thought all along that your position is the one that requires more suspension of disbelief, personally. ;)

Yes, it doesn't make sense that incorporeal undead should be susceptible to sneak attack or critical hits, unless you describe both as a luck kind of thing, but it makes no sense for corporeal undead that have a patently humanoid anatomy.
 

To refine the point, there's a logical reason for -homogenous- undead to be crit-immune (and even then, there's some leeway.. cut an anchovie-sized chunk away from a wraith versus a salmon-sized chunk...), but for any undead that functions partially based on the wholeness of its physical composition, there's some serious questions regarding why you can't stab them more effectively with practice by going after more vital parts (limbs, I'd imagine, since with undead mobility is the main issue). After all, is a ghost not rather solid on the ethereal?

Think of it this way: You have a big, heavy-duty oak table. If you honestly think that going after the tabletop with a hatchet is exactly equal to going after one of the table's legs with a hatchet... I can't suspend my disbelief in your reality.
 
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[Whacks the dead horse some more...]

Joshua Dyal said:
Ever heard of playtesting?
Sure I have.

However, according to you playtesting is irrelevant, as the fact that "it's just a game" is enough to justify making any changes you want, as well as be confident that none of those changes will ever cause negative results.

Or are you now not saying that?

:\
 
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