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Sean's Picks of (Last) Week (0921-0925) - d20, 5e, Mage, Rifts, and Savage Worlds!

I was in pretty rough shape last week, friends, and I am still healing. It's a long story, but my ongoing health travails took an ugly turn as I developed an ugly wound-based case of cellulitis. I tell you this as a means of explanation for why the Picks roundup went missing last Friday. However, as I've been honored to discover this is a favorite article where many of you are concerned, I determined to make it up by getting last week's Picks up today. As well, I'll be sure to get this week's Picks shared on Friday as usual. As always, thank you kindly for your patience, your support, and your always-welcome commentary!


Rifts Dimension Book 10: Hades

I gratefully acknowledge that folks are eagerly awaiting Savage Rifts. In the meantime, there is a ton of material already out there for this massive, Megaverse-spanning game setting, including this recent addition to the digital bookshelves.

Hades revealed like you never imagined. Demon society, the demon hordes, new demons, Netherbeasts, other monsters, and notable locations and kingdoms are all described in deliciously horrifying detail. Even the demons you may think you know are given updated profiles and information.

The Minion War™ begins here with Hades’ plans for dimensional conquest of their arch-rival in the Hell known as Dyval.

As a sourcebook, dimensional travelers and bold adventurers can literally go to the very pits of Hades! Or they can battle the demon and Deevil combatants as the Minion War spills across the Megaverse®.

  • 30 demons and Sub-Demons described; six completely new.
  • Demon High Priest O.C.C. for use as an NPC.
  • Demon Bone Weapons and Soulmancy.
  • Netherbeasts – demonic riding animals.
  • Hades mapped and described.
  • World information and many adventure ideas.
  • S.D.C. and M.D.C. stats and conversion notes.

A stand-alone sourcebook suitable for Rifts®, Phase World®, Heroes Unlimited™, the Palladium Fantasy RPG®, and the entire Megaverse®. 224 pages, written by Carl Gleba. Additional text by Kevin Siembieda.



Savage Tales of Horror

It’s a two-for-one Pick day, as both Volume 1 and Volume 2 of the Savage Tales of Horror line popped up on DriveThruRPG today! Various playable tales of horror, stretching across the many settings of Savage Worlds, and all designed to ramp the creep-and-terror factors up to 11. Some of the best and brightest contributed these adventures, and this is Pinnacle’s gift to us all for Halloween.

Dare to wander the Black Forest in search of witches foul, where you may lose your soul…to the Face Snatchers!

Brave the bitter northern chill, where brain freeze is the least of your worries. At leastsomeone will keep those beautiful looks of yours in Cold Storage!

Relax for a lakeside Spring Break at The Retreat – if you can ignore the scratching at the door, and the deadly smiles of the townsfolk!

Investigate by gaslight the ghostly hauntings of the magnificent Manor of Blood. It’s very inviting, but doesn’t want you to leave!

The suspicious death of an old friend drives you to find answers somewhere in theMoonshine Blues of New Orleans, where mobsters and magic mingle!

Face Snatchers may be used in the Savage Worlds of Solomon Kanesetting. Moonshine Blues may be used in the Deadlands Noir setting.
In Love on a Mountain, the heart can be just as deadly as a gunslinger, and more tragic than a shot to the gut!

Missing livestock is blamed on wolves, but what is that sound at night, creeping from within the cracks…something that Skitters!

As part of an elite team sent to protect staff at an enigmatic Ice Hotel, there’s something evil that lurks in the frozen wastes, ancient and wanting…for Blood on Ice.
As players in a roleplaying game you love to fight demons and monsters as wizards and warriors. But what about when the LARP of Horror becomes all too real?

When the terraforming colony of Rosewood loses contact, your specialist team is sent to investigate. But what is this strange, creeping flora grown by the elusive colonists, and what is their dark secret?

Love on a Mountain may be used with the Deadlands setting. Rosewood may be used with The Last Parsec or Slipstream settings.



Mage: the Ascension 20th

Carinn’s been greatly enjoying her Mage experiences lately, so naturally she brought this to my attention, as it just popped today. Congrats to my friend, Satyros Phil Brucato, and all the other amazing people involved in bringing this portal to magic unconstrained back to light.

I tell you this: We are Divinity.

Reality is ours to bend. To subvert. To command.
We have that power – all of us.

Not everyone knows what to do with it, or uses it well.
Most of us never realize just what it is we are or how much we can do.

Those of us who do… well, some of us are monsters.
Manipulators. Parasites. Tyrants. Fanatics.

And the rest of us never see that monster in our own mirror, only in the reflections of those folks who are not “us.”

Here’s the truth, though: We are ALL “us.” We are ALL gifted,

We can ALL change the world. Most of us remain asleep.

A blessed few Awaken. Fewer still use that power wisely.
And none without consequences.

And so, reality is up for grabs. Where do you stand?

And will you Fall… or Ascend?

What’s in it?

• Updated profiles of the Council of Nine Traditions, the Technocratic Union, and the Disparate Crafts… with many unexpected developments.

• An epic history of magick and its factions.

• A compilation and clarification of essential and optional rules, including martial arts, vehicles, hazards, cybernetics, the Otherworlds, and far more besides.

• Overviews of paradigms, practices and tools – the focus of your Art.

• Detailed explorations of the epic concepts involved in Mage.

• Chilling looks at the Nephandi and Marauders.

• The Nine Spheres, plus their Technocratic variants.

• Old favorites and new faces from among the Awakened Ones.

• Reality Zones, Paradox, Quiet, the “coincidental vs. vulgar magick” debate, and far, far more…

• New full color original art by Michael William Kaluta, Echo Chernik, Steve Prescott, Christopher Shy, Larry MacDougall, and other classic Mage artists, as well as classic B&W pieces carefully chosen from the earlier editions.



d20 System Sale

The DriveThruRPG sitewide September System Sale concept continues, with the focus now on d20-driven titles. That means 15% off titles like Silent Legions, Beyond the Wall, and the Midgard Campaign Setting.


Altered Beasts: Gnolls

Folks are taking a run at providing 3rd party 5e content in that way you can do if you’re clever, and this highly expanded treatment of everyone’s favorite dog-faced horde monster has a lot going for it.

Altered Beasts presents 15 new iterations and variations of classic monsters each month! Within you will find a spectrum of challenging new variations of classic monsters designed for use at all levels. We’ve given each new variant a chart of encounter levels and author advice as well, making use of these new creations incredibly simple.

Add Altered Beasts to your collection each month to surprise your players with a wide array of new challenging beasts for both the Pathfinder RPG and 5th Edition Fantasy rules.

In this volume, we bring forth gnolls! Within these pages you will find:

  • The Gnoll Whelp, a young gnoll eager to prove his worth (CR 1/2).
  • The Crazed Howlers, zealous maddened gnolls worshipping dark gods (CR 1).
  • The Pygmy Gnolls, small but incredibly vicious little savages (CR 1).
  • The Ravenous Gnolls, gnolls so hungry their single-minded determination drives them (CR 1).
  • Tips on how to create a Flind, and customize all the other alterations as Flinds.
  • The Winter Gnoll, a variant bred from Winter Wolves (CR 2).
  • The Cave Gnoll, a terrifyingly strong prehistoric throwback (CR 2).
  • The Gnoll Mercenary, gnolls who have learned to sell their love of killing for food and gold (CR 2).
  • Mutant Gnolls, twisted and broken gnolls who live in the wastelands (CR 2).
  • The Rageborn, gnolls bred for their combat ability and fed sheer hatred (CR 3).
  • Two-Headed Gnolls, those dangerous genetic mutants born with an extra head (CR 3).
  • Plague Bearer Gnolls, poor broken gnolls infested with disease who can spread it like a weapon, yet are unaffected themselves (CR 3).
  • Giant-Blooded Gnolls, those gnolls who were bred of desert giant stock (CR 4).
  • The Gnoll Den Mother, a fearsome gnoll protector who raises whelps (CR 4).
  • The Demon-Possessed Gnoll, a terrifying abomination of a gnoll warrior possessed by a demon as a reward for dark service and loyalty (CR 7).
  • The Gnoll Warchief, the general and right hand gnoll to the chieftain, the most venerable warrior in a pack (CR 8).
  • 13 wicked Monstrous Feats to further customize your own gnoll creations or PCs!

This PDF is extensively hyperlinked and linked to the award-winning D20pfsrd.com website for ease of use.

SUITABLE FOR PATHFINDER OR 5TH EDITION FANTASY RULES.

~~~~~
So there we are, a few days late but just as awesome. Better still, it's only four days until you get the next batch!

Now it's back to the word mines for me, because...

The Adventure Continues!

~SPF
 

Comments

Appreciate the kind words and support. I will say that I think there's a ton of great stuff that comes across this site, and I am grateful to Morrus for letting me be a part of it.

~SPF
 

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