Sean's Picks of the Week (0330-0403) - Night Witches, OGL, Eclipse Phase and More!

Another week, another batch of great game picks... and a fantastic announcement from Wil Wheaton and Green Ronin!


Night Witches

As varied and dynamic as the RPG hobby is, it’s not often you get to see something so utterly unique as the basis of a game. Night Witches calls back to a moment in time and a group of people that you may have never heard of before reading this, and I think that’s pretty awesome in and of itself.

TONIGHT WE FLY

There was a night bomber regiment in World War Two composed entirely of women. Natural-born Soviet airwomen.

These 200 women and girls, flying outdated biplanes from open fields near the front lines, attacked the invading German forces every night for 1,100 consecutive nights. When they ran out of bombs they dropped railroad ties.

To each other they were sisters, with bonds forged in blood and terror. To the Red Army Air Force they were an infuriating feminist sideshow. To the Germans they were simply Nachthexen—Night Witches.

Night Witches is a tabletop role-playing game about women at war. As a member of the 588th Night Bomber Regiment, you’ll answer the call of your Motherland in her darkest hour. Can you do your duty and strike blow after blow against the Fascists? Can you overcome discrimination and outright sabotage and rise above your sexist comrades? Are there limits to patriotism—or endurance? Play Night Witches and find out!



On Place Names

One of the great things about game publishing these days is how open the market is now to well-thought-out projects that just make things easier on GMs and players alike. You can craft a useful product that helps folks make their games more fun, easier to run, and full of verisimilitude without having the up-front costs for print runs and having to get it through distributors and… ah, the Old Days.

Anyway, A Magical Medieval Society: On Place Names is another Expeditious Retreat Press gem that will help any Game Master or player who loves words and their meanings. Need a cool place for the heroes to investigate? Need a cool-sounding place to be from that feels real?

Bring the rich history of place names into your game! A Magical Medieval Society: On Place Names provides tips and tricks for GM interested in creating good place names for their campaign. Included is a 500+ word list providing detailed information regarding the historical naming of places in the UK. This powerful resource can be used as a guide for newly created words in a campaign language, or as a drop-and-roll resource providing limitless combinations right out of the gate.


Seven Serpents

Atlas Games remains one of the great RPG publishers, and they’ve continued their long-standing tradition of creativity and quality with “Seven” line of products for 3.x games.

Dragons are wily and wise creatures of vast intelligence and capriciousness … and their dens reflect this. Herein lie seven dragon lairs and the serpents that inhabit them, following in the footsteps of the Seven Strongholds, Seven Cities, and Sacred Ground sourcebooks. Seven Serpents includes:

  • The Blue Rat: A blue wyrmling has taken up residence in the palatial home of a djinni. The creature has become a nuisance by leaving droppings all over the place and attacking servants. Despite his best efforts, the djinni has been unable to catch it, so he needs some exterminators…
  • The Dragon Moot: Every few centuries, representatives from each of the dragon breeds gather at a fallen tree nearly four miles in length. Here their leaders put aside their conflicts and discuss larger matters at hand. The current sheriff is a young half-gold/half-green dragon named Kusig who has no idea how to keep the peace.
  • Cliffside: A juvenile copper dragon’s lair is built into the side of a cliff, and is protected with traps and puzzles to ensure that those who seek him out deserve his help. Visitors who are unable to fly must rely on ropes and other climbing gear.
  • The Last Dragon Rider: The silver dragons of Talisantha Hall once served as warrior-mounts for the knights who dwelt there. Now the last of their number wanders its desolate halls, searching for the cure to the vampirism that infects him and his lady-love.
  • Tithe Bend: Frail and undersized from birth, the black dragon Dunstitz realised that the hoard he craved would require the very essence of dragon cunning and guile to attain. So, posing as a river spirit, he collects the tithe that sailors throw over the sides of their ships.
  • Smoke on the Water: In a mining camp dedicated to extracting a rare ore called bog silver, the blazing hot body of a comatose red dragon generates the steam used to power drills, boring devices, water pumps, and smelters. The adamantine spike shoved through the gargantuan dragon’s head is to key to its imprisonment.
  • The Darkness of Space: A great gold wyrm has built her lair in the darkness of space. She survives through a combination of spells and magic items, and is served by an army of constructs. The lair houses a powerful artifact that keeps a terrible evil at bay, and the dragon does not take kindly to intruders.



Katanas & Trenchcoats

Seriously, how can I not Pick this one?!? I didn’t post this yesterday because, while it is a “joke” product in some ways, Katanas & Trenchcoats, Episode 1: Welcome to Darkest Vancouver also a legitimate and very cool game. It’s catching like wildfire for a reason. There’s a rule about how, after rolling all 0’s, everything just explodes while you walk away slowly.

Live the Dream of ’90s Roleplaying!

Do you yearn to portray the passionate and harrowing drama of awesome Immortals in a secret supernatural world? Does your heart sing the ancient aphotic melody of ’90s storytelling? Does endless fire burn within you to make an everlasting mark on this Darkest Cosmos? If you meet another Immortal in on a windswept street, do you fight with swords as your way of saying hello?

That’s because you’re a badass, and this book wants to be your best friend and squire. Katanas & Trenchcoats is your personal Egyptian Scots-Spaniard on this deep narrative journey. It presents for you—just you because you’re special—a totally unique system that isn’t at all ripping off countless other roleplaying games.

So gaze into this abyss, and let it gaze lovingly back. It wants to be a vessel for your truth. Open your heart and live the Immortal dream of the ’90s now!

What’s in this Action?

  • A custom system that uses d10s. Mind: blown!
  • Rules for creating not just Immortals, but also Vampires, Werebeasts, Technomages, Ghosts, and the Fey-Touched!
  • An exciting setting: the supernatural capital of Darkest Vancouver, with callouts to other parts of the Darkest Cosmos.
  • Crave rules for sex and soundtracks? Sink your teeth right in!
  • Want your LARP fix? You’re welcome!
  • Why yes, there is a character sheet!
  • AND MUCH, MUCH MORE!


[video=youtube;4Er6gDch9Lc]https://www.youtube.com/watch?v=4Er6gDch9Lc[/video]​

Titansgrave: The Ashes of Valkana

I interrupt your regularly-scheduled whatever-it-is-you’re-doing to bring you this head-exploding awesome piece of news. My friends at Green Ronin Publishing and the ever-dorkable Wil Wheaton have put together a package of epic entertainment. The long-promised Tabletop RPG spinoff is coming, and it’s Wil running a brand new world he created using GR’s Fantasy AGE system.

Check the announcement here, and watch the video. I am very happy for all involved, and look forward to seeing how this all plays out.

(See what I did there…? I’ll never hear the end of it from Carinn.)


Eclipse Phase: Firewall

If you’ve looked at the front page at DriveThruRPG in the last couple of days, you might have noted that Eclipse Phase has kind of blown up in the place. This would be mainly the fault of the greatly anticipated Firewall release, featuring tons of new material for both players and GMs of this popular posthuman sci-fi game.

Firewall is a secret organization sourcebook for both Eclipse Phase players and gamemasters.

It includes:

  • Details on Firewall’s history, organization, and ongoing operations.
  • Firewall’s notable people, locations, and internal factions.
  • Rival organizations, including the argonauts, Jovians, Titanians, and ultimates.
  • New traits, gear, and 16 sample characters
  • Firewall is a 200-page PDF (with layers, a hyperlinked table of contents, a hyperlinked index, and internal hyperlinks) and is Creative Commons (BY-NC-SA) licensed.

Want More Firewall?

If you want 150DPI pieces of artwork from the book, and other extras, please check out the Firewall Hack Pack or the Firewall PDF + Hack Pack + Music Bundle!

~~~

So there's a lot going on up there, including that great announcement about a web-televised series featuring Wil Wheaton and Friends playing a tabletop RPG based on Green Ronin's AGE system.

Speaking of a lot going on - birthday parties, movie gatherings, and other social stuff dominates this weekend's calendar for me. Nonetheless, I'm still getting in a game, playing in a Savage Supers setting created by my buddy Scott Crosson called "Defenders of Reality."

What are you up to this weekend? No matter what, I hope - The Adventure Continues!

~SPF
 

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I leafed through Night Witches at my FLGS. I cannot picture the group that could/would play it, but what a labor of love. Some amazing history and just plain /story/ there that I knew nothing about. Fascinating premise.
 

After reading the blurb for Katanas and Trenchcoats, I got the basic version off Drive Thru RPG for $5. It's a condensed version, much like the Fate Accelerated book, but only with 26 pages. The premium pdf runs $10. I wish I'd gotten the premium because the basic is very bare bones. They list an immortal version for $25 on their site, but its been sold out. Evidently it involves the author doing some customizing of the manuscript for the purchaser. Interestingly, part of the sales proceeds go to the Seattle Children's Hospital. A nice fact that's not mentioned on the Drive Thru site.

As for the game itself, is seems very style and panache driven. You'll have to do a quite a bit of work if you only got the basic version, so I'd recommend the premium. I like the concept, and look forward to more substantial releases.

"I keep wondering why that frisbee keeps getting bigger, then it hits me."
 

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