Pielorinho
Iron Fist of Pelor
This is a drastic misunderstanding of how the language works. John Wayne can generally knock someone out within thirty seconds of beginning to fight them. Does that mean that there's nobody he CAN'T beat up within thirty seconds of fighting them?CyberSpyder said:Indeed. Therefore, sometimes the clause to which 'generally' is applied is inapplicable. Since the statement is "you generally must be within 10 feet of the object or surface to be searched," we can conclude that sometimes, you don't have to be within 10 feet of the object or surface to be searched.
By the rules, there are no circumstances in which it is necessary to be closer than <=10 feet.
Mike Tyson generally must be within 10 IQ points of someone in order to outwit them. Does this mean that there are never circumstances in which he must be within 2 IQ points of someone in order to outwit them?
No in both cases. Absolutely not.
People seem to be misunderstanding what I'm saying when I suggest that some traps are not findable with a visual search. Such traps don't constitute inevitable damage: a character who believes something may be trapped even though she doesn't see the trap may still make a disable device in order to, for example, remove a panel that conceals a trap. A successful DD check enables her to act carefully enough that she's able to perceive the trap before it goes off and successfully disarm it.
An example: a level that controls a door is hidden behind a panel; the panel is opened by turning a dial to the right until it clicks, and then turning it to the right again until it clicks again. The trap is that you can open it after the first click, but doing so leaves the cap to a vial of poison gas attached to the inside of the panel, opening the vial when the panel itself is opened. This trap is completely invisible to someone searching the panel or dial visually.
However, if someone suspects the panel is trapped, they could disassemble the dial mechanism carefully so that they could examine it, or they could remove the hinges from the panel, or they could open it verrrrrrry slowly. In all these cases, I'd require a DD check, and if it succeeded, I'd allow them to disarm the trap -- disassembling the dial successfully would show them that the dial had a secondary function (i.e., controlling the mechanism that attached the vial's cap to the panel), and disassembling the hinges or opening it verrrry slowly would let them feel the resistance from the cap's pulling away from the vial.
It's not difficult for a smart trapmaker to hide a trap completely from the viewer's sight for certain types of traps. Doing so has the advantage of making trapfinding more dangerous than before without being binary: finding a well-hidden trap becomes a matter of luck, just as surely as hitting someone with a sword or casting charm person successfully or turning undead successfully is a matter of luck.
Daniel