mouseferatu said:
Man. The thread's gotten this far, and there's still no sign of Nightfall?!
You're falling down on the job, brother. Much longer, and I'm going to have to pimp the Scarred Lands instead, and you're going to be getting a stern letter from the union.
Sorry Ari. I had to first, Take a nap, then, get up, and get my butt driven over to the gaming house. where, [insert sarcasm] (surprise surprise) We didn't game. Even AFTER I've written 25 characters, AND made them all SL worthy. So now I'm here. The Union is just to have to accept I can't be EVERYWHERE at EVERYTIME.
That said, if you want a Dark Ages time deal, let me say, you got a baragin in Scarred Lands!
We have lost cultures, a struggling continent trying to rebuild from a tragedy of Greek-Romanesque proportions. We have gods that interact with their followers but allow them leeway since they know they must be viligant against the return of their Forebears, the Titans. Not quite gods, these beings of natural force and uncaring power, the Titans were those that created many of the things now present in the Scarred Lands. But the Gods rebelled, knowing that their attitude would undo their followers, and thus the gods themselves. And through it all, the players try to survive in a land torn by religion, uncivilized lands, and even that of good versus evil. But good and evil are relative terms. After all, the Titans were a part of the natural order of things...so some druids say. But they are heretics anyway. Others, like clerics of Madriel, goddess of mercy, healing and redemption, say we must defend against such restoration of the Titans, as it will only cause more suffering. Who can say who is right? But I, the Sage know one, thing to be ultimately true. Once you come in here, you'll not be leaving any time soon.
This not to disrespect the other viable alternatives. Patrick was kind enough to let me come by, even though those Harnites are pretty uptight!

Oathbound, is also a good setting and I applaud Jim Bulter's crew for doing a great job with it. I certainly like to play there. But while all these are good alternatives, I think the Scarred Lands has some unique and interesting things to offer the average DM and even the average player. We have astrology rules, rules for alchemy and even viable alternatives to using Psionics in a world that is torn between the issue of Divine and Titan. This and more makes for a very compelling place in my view. Plus you're not limited to just ONE continent. If you tire of Ghelspad, there's always the savage jungle lands of Termana, home to the Charduni, dwarven followers of the god of Slavery and War, Chardun, the Great General. It is also home to the Dark Carnival, a place of madness, pleasure and soul numming darkness. Here rules the Jack of Tears, the Mormus, a clown as cruel as he is humoruous. The Blood Bayou is a dangerous place for the unwary and the foolish. Then there's Asherak, a place supposedly untouched by the Divine War, where much of land is educated...perhaps in ways not even considered or welcomed in the lands of Ghelspad. Finally there's Fenrilik, a forboding land of ice and snow. Where strange and fell things lurk amongst the blocks of ice, but there's still life there.
Anyway, that's my sales pitch for now. I hope that you'll consider the Scarred Lands.