Searching for the right construct

RUMBLETiGER

Adventurer
I'm trying to find a construct that would fulfill the role of a far-traveling messenger and delivery individual. Something a PC can construct and specifically use to send letters, carry small packages & pass messages for the creator.

I'm looking fro something that would do EXACTLY what the Expeditious Messenger Homunculus can do, EXCEPT the Expeditious Messenger will NOT travel further than one mile from it's creator. I need something that would travel miles, even months between two points to fulfill the job of a messenger.

Any thoughts from official material?

IF there is something that would do this that is not a construct, like a glorified homing Pigeon, that'd be less ideal, but still possibly workable.
 

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The Bogun, perhaps, or a Nimblewright.
A Runic Guardian is another fine choice, as it can teleport to the Master immediately upon finishing it's task no matter the distance.
 

Have a look into the Eberron Campaign Setting, there're several constructs that are created specifically for mundane tasks, and rather cheap as well.
 

I think I've found what I'm looking for in the Umbral Spy, Eberron Forge of War, p.155.
However, I have an additional question now. The Umbral Spy is in incorporeal construct.

Can an incorporeal creature hold an object? Lets say, a bag of holding, an ordinary bag, a book, a letter? How could this be possible?
 

SRD said:
An incorporeal creature has no physical body. It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic weapons, and spells, spell-like abilities, or supernatural abilities. It is immune to all nonmagical attack forms. Even when hit by spells or magic weapons, it has a 50% chance to ignore any damage from a corporeal source (except for positive energy, negative energy, force effects such as magic missile, or attacks made with ghost touch weapons). Although it is not a magical attack, holy water can affect incorporeal undead, but a hit with holy water has a 50% chance of not affecting an incorporeal creature.

An incorporeal creature has no natural armor bonus but has a deflection bonus equal to its Charisma bonus (always at least +1, even if the creature’s Charisma score does not normally provide a bonus).

An incorporeal creature can enter or pass through solid objects, but must remain adjacent to the object’s exterior, and so cannot pass entirely through an object whose space is larger than its own. It can sense the presence of creatures or objects within a square adjacent to its current location, but enemies have total concealment (50% miss chance) from an incorporeal creature that is inside an object. In order to see farther from the object it is in and attack normally, the incorporeal creature must emerge. An incorporeal creature inside an object has total cover, but when it attacks a creature outside the object it only has cover, so a creature outside with a readied action could strike at it as it attacks. An incorporeal creature cannot pass through a force effect.

An incorporeal creature’s attacks pass through (ignore) natural armor, armor, and shields, although deflection bonuses and force effects (such as mage armor) work normally against it. Incorporeal creatures pass through and operate in water as easily as they do in air. Incorporeal creatures cannot fall or take falling damage. Incorporeal creatures cannot make trip or grapple attacks, nor can they be tripped or grappled. In fact, they cannot take any physical action that would move or manipulate an opponent or its equipment, nor are they subject to such actions. Incorporeal creatures have no weight and do not set off traps that are triggered by weight.

An incorporeal creature moves silently and cannot be heard with Listen checks if it doesn’t wish to be. It has no Strength score, so its Dexterity modifier applies to both its melee attacks and its ranged attacks. Nonvisual senses, such as scent and blindsight, are either ineffective or only partly effective with regard to incorporeal creatures. Incorporeal creatures have an innate sense of direction and can move at full speed even when they cannot see.

I would argue that incorporeal creatures are unable to manipulate a nonmagical object, and furthermore have a 50% chance per round of dropping any held magical item that is not specifically for use by incorporeal creatures (Ghost Touch items, and the like).
 

Incorporeal Creatures cannot manipulate any object that is not a Ghost Touch weapon or armor, except if they have a telekinetic ability such as many Ghosts do.
 

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