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Seas of Fire


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Dawn said:
Sounds like quite a cast of PCs.

Let's see some more!

Welcome to the party, Dawn! Hope you stick around for a while!

It is quite a cast of PCs. Six players. Things were a little chaotic and if I failed to say a great deal about some of the characters, it was because my own attention was diverted. How rootbeergnome managed to keep on top of everything while we were all doing different things at the same time, I'll never know!

Anyway, look for the next update on Tuesday night!
 

Good to see you, rathor! Thank you for covering the other side of the table! It's good to see a diffent viewpoint on the game!

We actually all had pictures at the table, although most of them were PC portraits from WotC's archives (stupid me, I just doodled mine! Perhaps if rootbeergnome ever scans it, you'll get to see what Roderick looks like--he's not too handsome!). The generator's neat, though! Thanks for the tip!
 

the story sounds good so far. As having gamed with senior gnome of rootbeer, i agree that he takes a fondness to hardass dwarves. im hoping that we'll hear more about the regions customs and culture. im glad that the new races were thrown in as well. keeps things from being stale and also makes those who know the core books by heart hesitate, since they dont know that such and such can kill this beast. ex fire on trolls. anyways keep up the good work and keep things posted.
yours truly
puddin
 
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pics

yeah, i told rbg that i was going to scetch one up and he said iight. i have scetched the face but notthing else. doesn't look far from this char generator though, just the actuall facial features aren't right. the generator is at www.rpghost.com/hero
 


Deady Puddincup said:
the story sounds good so far. As having gamed with senior gnome of rootbeer, i agree that he takes a fondness to hardass dwarves. im hoping that we'll hear more about the regions customs and culture. im glad that the new races were thrown in as well. keeps things from being stale and also makes those who know the core books by heart hesitate, since they dont know that such and such can kill this beast. ex fire on trolls. anyways keep up the good work and keep things posted.
yours truly
puddin

Glad to see you here puddin! As for the customs and culture around Lake View, Im glad you asked! Ill give a little info on Lake View and the surrounding area!
--Lake View is a city that surrounds the Sky's Mirror Lake. Since bodies of water are somewhat of a rarity on the world, the city has built a stone wall encompassing the entire lake to guard it from invasion by land. Since the world is full of airships, however, the Guild has also posted patrols of AirShips around and above the city.
-The city is ruled by a council of Lake View nobles, most of which answer to the guild's orders. There is a Guild Embassy located in the city, where the Guild Ambassadors "Advise" the council on issues of state.
-The weapons and armor in Lake View are made mostly from Bronze that comes from the mining outposts south of Lake View.
-There are 3 small rivers that run into the Sky's Mirror; Shimmering Stream, Clear River, and Stone River. The stone river is so named because the outlanders bring stone from the badlands surrounding the Savannah were Lake View is located. The people of Lake View trade manufactured goods such as bronze weapons for stone and salt that is brought in by the outlanders on flat barge boats. The people who live outside of the city live in Sod Houses that reach into hillsides, because there is not much wood on the savannah. These people live in small villages along each of the 3 rivers, growing their crops and tending their herds, this is where the food for the city comes from. If you follow the Stone River, its source is in the Badlands, where native people live and hunt. They live in Pueblo type buildings and are somewhat distrustful of city folk.
-The rivers accumulate from snow and ice that melts from the top of stony pillars that reach up higher than the eye can see, at those high altitudes, the water vapors in the air freeze to the rock, and during warm days, melts to fall in a thousand waterfalls. The area around these waterfalls is swamplands and canyons where the Lizard Folk tribes live. Four years ago (906 A.E. -after elemental gates closed) the rock quarries in the badlands came too close to the Lizard Folk tribes and Lake View was attacked and plagued by Lizard Folk tribes. They are thought to have been driven out of the civilized lands by guild patrols as there have been no attacks for over 2 years.
-The savannah surrounding the city has animals that you would expect to find on such terrain, Elephants, Giraffes, Antelope, and other less savory creatures. The richer people of Lake View use elephants as beasts of burden, as there were some in the parade that carried guild ambassadors.

Well I hope this helps give a clearer picture of what lake view is like! Thanks to all for the encouragement!
 

As a faithful reader of Sundered Sky stoy hour, I began to read yours... and it's great!

Please, go on, give us more Seas of Fire!
 

Horacio said:
As a faithful reader of Sundered Sky stoy hour, I began to read yours... and it's great!

Yeah, the Sundered Sky is great, isn't it! When I first read about it on the old boards, my initial reaction was to decide that my next campaign would be run in that setting. I haven't changed my mind; it still will be. (For those of you who haven't figured it out, I'm a fan of non-standard settings! :D)

Please, go on, give us more Seas of Fire!

Thanks! We play again on Tuesday, so look for an update late that night!
 
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Journal Entry

I do fear this will be a short entry. Today has been hectic and I only have a short time to write as I await Roderick on the side of the road with Viriann, the party from yesterday, and a strange ranger. I started this day with expectations that I would go to the library and study. I wanted to run into Reynold and treat him to lunch, however my plans were twarted with a sap. Last night Viriann and I were awoken by a messanger looking for Jared, the theif character I met yesterday that was accompanying the half-elven lass. Aparently Viriann wanted to meet Jared at the south gate this morning after breakfast to tell him of the messanger. I decided to accompany him and talk of our journies before I went to the library. T'was a dear mistake. Jared told us that he might be in trouble and that he needed our help in identifing the messanger. I told Viriann that I didn't like the idea and wanted to leave, but he wanted to help the lad. I would not abandon him when I feel trouble is affoot, besides, prehaps I could use this as an excuse to get to know the Half-Elf better. When we approached the messanger at the north-west gate, Viriann distracted him with a song while Jared tried to identify him. Aparently Jared thought the messanger was legit and approached us as Viriann sang his song. The messanger led us down an alley saying, "We must get out of the streets for there are too many eyes here." I thought this was enough indication to arouse susspiction but Jared and Viriann followed him down the alley. The messanger handed Jared an envelope and said, "Here, you must read this. It is for your eyes only. I must be present when you read it, for you will give me a message to return with." When Jared opened the letter, a magical snake bit him and I was knocked out by two of the messangers companions.
I awoke later in Rodericks sod hut, with a splitting headache as well. As soon as I arose, Roderick filled me in with what had happend and told me of a scarecrow that attacked him last night. He told me of rumors of an attack on a caravan south of his home and spoke of ghost being involved. I should have left for the library and inn that moment, but my curiosity got the best of me and I followed the up-to-no-gooders south... bah, Roderick returns with his friends. I will write more later.
 

Into the Woods

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