Has anyone run Season 8 adventures as a home game and how did they play? My group played through Dragon Heist and loved it but some 5E mechanics issues broke our game down around level 7 while in Undermountain and we decided to switch back to 2E for a while. Ultimately we decided that while we all had a long AD&D background most of the players now preferred 5E so we returned. They made new characters and we played through a small homebrew intro adventure where they traveled from Waterdeep to Saltmarsh at level 1. Then we ran Sinister Secret of Saltmarsh and Danger at Dunwater. I ran a couple sessions of homebrew after that and ended up guiding the players back to Waterdeep. The group is currently level 4 so I will do some minor upgrades to bring the adventures to APL 4 or 5 as they progress. They really enjoyed the open ended play in the city and got into the roleplay a lot so Waterdeep is a great place for them.
I briefly looked over season 8 and really liked the idea of the players working in the service of Artor Morlin so I introduced Map with no Name. This week the players are going to start following the clues on the map. I have only fully read through DDAL08-01 Map with no Name and DDAL08-02 Beneath the City of the Dead. I like the story but I feel the adventures themselves need some work, especially for a home setting where time isn't a constraint.
So anyone with experience running the Season 8 adventures in a home setting or in a public AL game care to share their experiences with these adventures? Love to hear about the strong and weak points. At first glance it appears that these might require a fair amount of work to make them acceptable for home use.
I briefly looked over season 8 and really liked the idea of the players working in the service of Artor Morlin so I introduced Map with no Name. This week the players are going to start following the clues on the map. I have only fully read through DDAL08-01 Map with no Name and DDAL08-02 Beneath the City of the Dead. I like the story but I feel the adventures themselves need some work, especially for a home setting where time isn't a constraint.
So anyone with experience running the Season 8 adventures in a home setting or in a public AL game care to share their experiences with these adventures? Love to hear about the strong and weak points. At first glance it appears that these might require a fair amount of work to make them acceptable for home use.