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Season 8 Adventurer's League (Waterdeep) as a home campaign?
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<blockquote data-quote="Mepher" data-source="post: 7807733" data-attributes="member: 61277"><p>Has anyone run Season 8 adventures as a home game and how did they play? My group played through Dragon Heist and loved it but some 5E mechanics issues broke our game down around level 7 while in Undermountain and we decided to switch back to 2E for a while. Ultimately we decided that while we all had a long AD&D background most of the players now preferred 5E so we returned. They made new characters and we played through a small homebrew intro adventure where they traveled from Waterdeep to Saltmarsh at level 1. Then we ran Sinister Secret of Saltmarsh and Danger at Dunwater. I ran a couple sessions of homebrew after that and ended up guiding the players back to Waterdeep. The group is currently level 4 so I will do some minor upgrades to bring the adventures to APL 4 or 5 as they progress. They really enjoyed the open ended play in the city and got into the roleplay a lot so Waterdeep is a great place for them.</p><p></p><p>I briefly looked over season 8 and really liked the idea of the players working in the service of Artor Morlin so I introduced <em>Map with no Name</em>. This week the players are going to start following the clues on the map. I have only fully read through DDAL08-01 Map with no Name and DDAL08-02 Beneath the City of the Dead. I like the story but I feel the adventures themselves need some work, especially for a home setting where time isn't a constraint.</p><p></p><p>So anyone with experience running the Season 8 adventures in a home setting or in a public AL game care to share their experiences with these adventures? Love to hear about the strong and weak points. At first glance it appears that these might require a fair amount of work to make them acceptable for home use.</p></blockquote><p></p>
[QUOTE="Mepher, post: 7807733, member: 61277"] Has anyone run Season 8 adventures as a home game and how did they play? My group played through Dragon Heist and loved it but some 5E mechanics issues broke our game down around level 7 while in Undermountain and we decided to switch back to 2E for a while. Ultimately we decided that while we all had a long AD&D background most of the players now preferred 5E so we returned. They made new characters and we played through a small homebrew intro adventure where they traveled from Waterdeep to Saltmarsh at level 1. Then we ran Sinister Secret of Saltmarsh and Danger at Dunwater. I ran a couple sessions of homebrew after that and ended up guiding the players back to Waterdeep. The group is currently level 4 so I will do some minor upgrades to bring the adventures to APL 4 or 5 as they progress. They really enjoyed the open ended play in the city and got into the roleplay a lot so Waterdeep is a great place for them. I briefly looked over season 8 and really liked the idea of the players working in the service of Artor Morlin so I introduced [I]Map with no Name[/I]. This week the players are going to start following the clues on the map. I have only fully read through DDAL08-01 Map with no Name and DDAL08-02 Beneath the City of the Dead. I like the story but I feel the adventures themselves need some work, especially for a home setting where time isn't a constraint. So anyone with experience running the Season 8 adventures in a home setting or in a public AL game care to share their experiences with these adventures? Love to hear about the strong and weak points. At first glance it appears that these might require a fair amount of work to make them acceptable for home use. [/QUOTE]
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