seasong's Light Against The Dark (FEB 06)

I love the little notes that come with your posts. Maybe its just because I like to get my hands dirty and DM from time to time or maybe I am just weird, but I really get off on stuff like that.

The whole monstrous spider thing is pretty wicked. It doesn't take 10 ranks in Knowledge : Big Honkin' Spiders to figure out the black one with the red rune is a Hell Hunter.

Somethings rotten in this here Tower.
 

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I can't sleep, so I played with Corel a bit to make this.

Attached is the red rune on the spider's back. It's not exactly gorgeous or deep or compelling, but whadaya expect from some hack 'god of spiders' who got tossed in the abyss eons ago?

As a side note: this little adventure is not necessarily tied to any greater plot. After all, that god is stuck in the Theralis equivalent to the abyss. And this particular hell hunter's just a wee tot, barely a even a hundred pounds of malevolent, infernal spider.
 

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Caliber said:
I love the little notes that come with your posts. Maybe its just because I like to get my hands dirty and DM from time to time or maybe I am just weird, but I really get off on stuff like that.
Thanks :). And I don't think you're weird.
The whole monstrous spider thing is pretty wicked. It doesn't take 10 ranks in Knowledge : Big Honkin' Spiders to figure out the black one with the red rune is a Hell Hunter.
Heh. The players didn't have 1 rank of knowledge between them, however. The above is what they found out later, when they were figuring out what happened in the tower.
Somethings rotten in this here Tower.
It's just a bit ripe. Like, you know, extra ripe.
 

Hurath's Tower... Final

Merideth struggled in vain among the thick, reddish strands as fist-sized spiders swarmed over her. Athan and Greppa, having managed to avoid getting completely stuck, were nonetheless trapped as the spiders jumped on them. And the spider began spitting some kind of paralytic, thin webbing at Greppa (he ignored it).

And then Merideth got all angry and still. Green lightning began flashing from her fingers, and slowly but surely, one spider after another quivered and died under her hostile life spells.

Greppa and Athan, perhaps taking heart from her example, swung into action.

Greppa summoned a shadow servant and instructed it to pull spiders off of him. Then he tried his only new spell, shadow strands, to turn the tables on the spider... And then he focused on Hurath's conjuring plate, on one of the laboratory tables. Sure enough, there was a puckered hole, dimly red on the other side, floating in the air above the platter.

While the others fought, he sent a lesser shadow killer to smash the plate... and the got down to the business of shoving as many lesser shadow killers down the big spider's throat as he could before he went down.

Athan, shouting incoherently (in orcish?), swelled with primal fury and shoved his way through webs he could not have otherwise broken. Ignoring the spiders climbing on his flesh, he went, spear in hand, for their leather-skinned master.

Suddenly far more on the defensive than it intended, the rune-marked spider faded into the web's shadows around it, neatly circumventing Greppa's strands. Athan howled and looked around, spotted it, chased it...

Until it finally appeared next to Greppa, and Athan, desparately, hurled his spear through the webbing and impaled it to the table next to Greppa, preventing its further escape.

The black spider died shortly thereafter, and its infernal, heat-resistant webbing dissolved into a sticky, but harmless, mass with its death.

The three grinned at each other.

The remainder of the afternoon was spent cleaning out the tower. The library was particularly tricky, due to all of the cramped shelving and Greppa's unwillingness to use torches near the precious books and unbound scrolls, but they triumphed. Brown-furred spiders of all sizes were systematically cornered and killed.

Afterwards, Greppa spent some time in the library, reading about the infernal realms, summoning spells, and hell hunters.

From Hurath's Journal...
"Test 3: My observations from last week were very profitable, and the infernal fire spell is working like a charm. I have opened a more or less permanent eyehole into the other's workshop, and I am certain he does not suspect it's presence, as it is at floor level, about the level of a mousehole, and I keep it closed whenever I am away."

They checked Hurath's study, particularly the desk, and Greppa grabbed two useful looking potions, both resembling milk of magnesia, but forbid Athan and Merideth to take anything else. And despite Merideth's covert glances, she didn't cut off the big spider's rune-marked leather.

"We don't know that Hurath's really gone. I'll just clean the place up a bit, make sure there's no other nasty surprises waiting to develop, and then we'll go."

Greppa also took some of Hurath's hidden money, and left an IOU for the money and potions. And after that, there was little left to do but plan for their first foray into adventuring.
 

A few notes: They did have one other thing to do... about four days of rest to get the poison out of their systems. And Merideth took some time to explain to the locals that spiders had moved in to the tower and were the ones eating the farm animals... although she neglected to mention Hurath's part in that.

As far as treasure went, Greppa was surprisingly non-greedy, and since it was 'his call', Athan and Merideth went along with it.
 

Heh heh. As of the last narrative update, I'm caught up with the last session (last weekend we just did the return to Theralis, Hurath's Tower and some discussion), so I'm posting the dream they'll have this weekend here, for all to see, so the players have a day or two to mull it over before they have to make any hard decisions.

Dreaming

The dream is a vision of an old and gnarled tree, filled with collapsed knots, whorls, and twists. Lying nearby is a polished wooden sphere, perhaps a foot in diameter, chained to a boulder. Both tree and ball are cramped into a tiny niche between and behind boulders; beyond the boulders, the river can just barely be seen.

As the dreamers absorb the scene, a gentle, femminine voice sings from somewhere above.

In a canyon long and deep,
Where the river lays in sleep,
A tiny path unseen by most,
Hides the sun by shadowed host.

Halfway down, a third back up,
There is a tree, a ball, a cup,
Knock three times and fit it right,
A door will open, let in light.


Sunlight washes over the area, and the timbre of the voice deepens,

Once defeated, twice as foul,
Beware the scurry, crawl and cowl,
Aught you find is yours to keep,
But bring the stone to Allas' keep!


And with that, a vision of a large, smooth white stone, engraved with the symbol of Allas. It looks warm and inviting to touch.

The dreamers awaken, and notice daylight for a brief moment before night settles back in to wait for morning.
 

Riddles

Allas is a sun goddess who also holds portfolios of knowledge, inspiration and prophecy. However, while she sees straight to the heart of truth, she generally takes a circuitous route to providing it. Theologists generally ascribe to the theory that her torturous prophecies, riddle-encrypted knowledge and almost playful hints are the means by which she makes certain that individuals deserve her gifts - indeed, mortals should thank her for not simply holding their hands and requiring that they improve and learn in life.

Of course, since none of my players are riddle fiends, I won't be doing this sort of thing very often, and I won't be making it terribly difficult. But it's a nice addition to the background.
 

It's so very clear to me they are seeing the Tree of Knowledge and will soon be on a quest for the Magic Ring of Irony!

although it's ironic that mispelled my owned damned ingredient..again
 
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...Where they will meet a sad 1/2 orc and defeat a vile succubus, only to fall prey to raging pudding and dove rangers.

Heh. Heh heh. Ahem. Excuse me, something in my throat.
 

Not to Hijack, but my own players are about to meet that self same Dove-Ranger in th realm of the Faerie.

They seek the Tree of Knowledge for it's fruit, which will expell mortal man from the realm of the faerie, a la Adam and the garden of Eden (thematically).

They will also face a horrifying Awakened Monk-Octopus (yeah baby!)

end hijack - unless you want me to emial you stat blocks for vermin crabs, dove rangers, and monk octupai (<-sp?)


Session comment: I love that rune - perhaps there are other runes you can give a feebleminded DM such as myself?
 
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