Second Dungeons & Dragons Product for Fall 2018: Waterdeep: Dungeon of the Mad Mage

Wizards of the Coast announced the second product for Fall 2018, Waterdeep: Dungeon of the Mad Mage.

Wizards of the Coast announced the second product for Fall 2018, Waterdeep: Dungeon of the Mad Mage.


A video promotion from D&D Beyond (linked below) aired at the end of the Saturday events on the "Stream of Many Eyes" and was uploaded to YouTube shortly after. The book will be a megadungeon that runs from Level 6-20 that details 23 different levels to Undermountain each with their own feel and theme, along with a full detailing of Skullport. It's stated in the video that running the module with weekly sessions will take at least eight months. Waterdeep: Dungeon of the Mad Mage will be out November 13, 2018, with an MSRP of $49.95.

[video=youtube;wbVRQIOuI8s]https://www.youtube.com/watch?v=wbVRQIOuI8s[/video]

This is the second product announced during the "Stream of Many Eyes" event on the Dungeons & Dragons Twitch channel. The event will continue on Sunday with celebrity games and potentially more product announcements from third-party companies like Gale Force Nine. The first product announced, Waterdeep: Dragon Heist (along with a special dice set), were announced on Friday, June 1.

 

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Darryl Mott

Darryl Mott


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D

DQDesign

Guest
Pssst... Not everyone can.

This.

And also publishing stuff related to your own campaign setting is explicitly prohibited on dmsguild (you can do it through OGL, but you lose access to anything not included in 5.1 SRD).

So, wotc locks unsupported settings on dmsguild and bars you from developing your own setting on dmsguild. A total waste of positive energies, for me.
 


guachi

Hero
Pssst... You can make up your own stories and settings.

If some other setting was getting all the love you'd be seeing fans of Forgotten Realms complaining. And they'd have a point. But instead you dismiss those who want to have 5e material available to them either from WotC or from DMs Guild.

To take your comment to its logical conclusion, WotC should not make adventures at all because "you can make up your own settings and stories." Would you be equally happy with 5e if it had no official adventures at all? Your statement says you would be.
 
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Lidgar

Gongfarmer
Is that some kind of Beholder Demi-lich in the background? Shades of Acererak!

So with the drow, seems like this has to something to with that beholder eye artifact folks were speculating about?

Anyways, this looks good.
 


I ran that motley mix of Greyhawk, Known World, and Mystara modules in "Greg's World" all through high school and never thought to a) use the settings on the cover, or b) complain about the name of the setting on the cover.

Also, the only thing more mind-blowing than the amount of IP Wizards has opened up for commercial use on DM's Guild is the amount of complaints about what they haven't opened up.

Anyone looking for life advice from me? Try less hard to be unhappy.
 



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