Keaggan
Game Master
Hey hey!
I want to do something different in my next campaign. It's going to be a tight and focused 10 sessions, set in a darker fantasy adventure. I need to ramp up the tension early and often. At some point, the group will discover that one of them has been "touched" by the dark entity they have been searching for. The twist, which I need help brainstorming, is that this dark energy will infect ALL players.
I want to avoid clichés like casting them out forever or having to kill them. Instead, I'm looking for a serious consequence that decides what to do next.
The question is: What could being "influenced by ancient dark magic" look like?
I want to do something different in my next campaign. It's going to be a tight and focused 10 sessions, set in a darker fantasy adventure. I need to ramp up the tension early and often. At some point, the group will discover that one of them has been "touched" by the dark entity they have been searching for. The twist, which I need help brainstorming, is that this dark energy will infect ALL players.
I want to avoid clichés like casting them out forever or having to kill them. Instead, I'm looking for a serious consequence that decides what to do next.
The question is: What could being "influenced by ancient dark magic" look like?