Zinovia
Explorer
Like connecting the Kitchen to the Study, or the Conservatory to the Lounge.Rechan said:Among other things, I think secret doors are best when they're just passageways that connect point A to point C...
Like connecting the Kitchen to the Study, or the Conservatory to the Lounge.Rechan said:Among other things, I think secret doors are best when they're just passageways that connect point A to point C...
wainwrig said:But what if you don't want to encourage searching? I love the idea behind secret doors, but I hated the 98% of the time the party is searching when their isn't a secret door present.
Haffrung Helleyes said:What I would prefer, would be a passive search skill with some degree of randomness. That is, the players don't have to present a laundry list of everywhere they are searching, yet there is still a die roll involved, secretly, on the part of the DM. This die roll should be influenced by the skills of the PCs searching, but there should still be an element of randomness.
Ken
hennebeck said:So what do you all do when your party just isn't finding the secret doors?
So far my group has walked past 4. FOUR.
Do you try to steer them at all?
Do you allow them to linger just a bit longer in a room hoping they might check that area intently so you can give them another roll?
Do you make the DC a 10 just so they make sure to find it?
How secret are your secret doors?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.