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<blockquote data-quote="5ekyu" data-source="post: 7480367" data-attributes="member: 6919838"><p>Would not try this at all.</p><p></p><p>1 - DND as an RPG has a lot of things where precise HP matters a lot for decisions and uses. You need a lot of rewrite to avoid blowing up very common abilities. the game system assumes knowledge of your character and its written for that so its not an easy choice.</p><p></p><p>2 - The players need info to make choices that matter. the more the Gm hides needed info the less informed their choices are. The less informed their choices are the less they feel involved in more than just a guessing game as opposed to a playing and planning and using things game. </p><p></p><p>How much more fun would poker be if you did not know what two of the cards in your hand were thru the entire game?</p><p></p><p>It works for texas hold'em cuz its a competitive thing where all sides have the same issue *and* its about the betting more than the hand.</p><p></p><p>Neither of those applies to DND.</p><p></p><p>Let your player's have the knowledge of their characters they need to make informed choices that matter and let the game be about the amazing stuff they do, not about the info they did not get cuz you know Gm thought it was fun if they were in the dark.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7480367, member: 6919838"] Would not try this at all. 1 - DND as an RPG has a lot of things where precise HP matters a lot for decisions and uses. You need a lot of rewrite to avoid blowing up very common abilities. the game system assumes knowledge of your character and its written for that so its not an easy choice. 2 - The players need info to make choices that matter. the more the Gm hides needed info the less informed their choices are. The less informed their choices are the less they feel involved in more than just a guessing game as opposed to a playing and planning and using things game. How much more fun would poker be if you did not know what two of the cards in your hand were thru the entire game? It works for texas hold'em cuz its a competitive thing where all sides have the same issue *and* its about the betting more than the hand. Neither of those applies to DND. Let your player's have the knowledge of their characters they need to make informed choices that matter and let the game be about the amazing stuff they do, not about the info they did not get cuz you know Gm thought it was fun if they were in the dark. [/QUOTE]
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