TheCosmicKid
Hero
Just a brainstorm I had for a variant to increase tension in combat.
The DM rolls each PC's hit points, but keeps them secret from the players. The player tracks damage, just counting upward towards an unknown limit. When damage equals or exceeds hit points, the PC is at zero, all normal rules apply. If the PC survives and regains hit points, the DM rerolls their hit points and keeps the new total secret.
So basically, players don't know exactly how close to dying they are.
Thoughts?
The DM rolls each PC's hit points, but keeps them secret from the players. The player tracks damage, just counting upward towards an unknown limit. When damage equals or exceeds hit points, the PC is at zero, all normal rules apply. If the PC survives and regains hit points, the DM rerolls their hit points and keeps the new total secret.
So basically, players don't know exactly how close to dying they are.
Thoughts?