Secret PC abilities

kanithardm

First Post
I was reading a book about 2 years ago that had a gamer boy as the main character. In his RPG all PCs had player-specific abilities that only the DM knew about. Now i dont know if this is was made after a real RPG or if it was just in this book. But i was thinking what if i gave all PCs in lieu of a lvl1 feat, one ability of their choice. The more powerful it was, the rarer its usage. For example the PC in the book was immune to all bronze weapons. What kind of repercussions do ya'll think this might have?
 

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If you give them to all characters, it would be a be balanced. Just remember you would also have to give it to any villians as well.
 


I did something similar with a Midnight-ish Rokugan game I ran a few years ago. After getting backgrounds and such from everyone, I chose what seemed to be the virtue or trait they cared most about. They got a list of powers based on that trait. From memory... let's see here. The Crab samurai got the Soul of Duty, which gave him resistance and toughness buffs (Remove Fear, Bear's Endurance, and such). The Lion courtier/marshal got the Soul of Courage, which gave him group combat buffs. The naga ranger got the Soul of Nature, which gave him druid-y powers and a better animal companion. Things along those lines.

What I didn't tell the PCs at the time was that the Soul powers also provided them with the ability to survive death - at the cost of the powers themselves. The first time one of them died, I described a crackling lightning bolt connecting the spirit to the body, and a rush of power as they were pulled back to life - and a sense of draining, exhaustion. The powers came back over time (costing experience). I did this mostly because the setting didn't have any access to resurrection magic - outside this, if they died, they were pretty much out of the game.

I found it to be very successful - the group really enjoyed it, and explored where the powers came from and such.
 

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