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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Secrets of the Selkies: Teaser Thread
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<blockquote data-quote="xiphumor" data-source="post: 9264993" data-attributes="member: 7033055"><p>Today is both Valentine’s Day and Ash Wednesday, so in honor of this coincidence, I’m previewing not one, but two archetypes from Secrets of the Selkies! What’s more, I’m previewing the initial levels so that if you want to get an early start with these archetypes, you can!</p><h2>Pilgrim (Cleric)</h2><p>Pilgrims are clerics that seek to access the divine by undertaking a journey of great significance. For some, a single destination defines the entirety of their lives, while others visit a variety of holy sites in their time. For others still, the end destination is unimportant or even entirely unknown; it is instead the journey itself which chiefly forges their soul. Whatever their path, these holy travelers are always on the road, beckoned ever forward by the calling in their souls.</p><p></p><h4>Table: Pilgrim Spells</h4><p>Level Spell</p><p>1st <em>longstrider, traveler’s ward</em></p><p>3rd <em>magic map</em> (DDG), <em>pass without trace</em></p><p>5th <em>phantom steed, tiny hut</em></p><p>7th <em>freedom of movement, awaken portal </em>(DDG)</p><p>9th <em>commune with nature, teleportation circle</em></p><p></p><h3>Sacred Journey</h3><p>At 1st level, you know how to contemplate the divine at all times, no matter where you or what you’re doing. You can perform the Pray journey activity simultaneously with any other journey activity. In addition, you gain the Righteous Path sign of faith.</p><p></p><h3>Wisdom of the Road</h3><p>Also at 1st level, you are prepared to get by in any environment, whether traveling down bustling, urban streets or remote, forgotten roads. You gain proficiency in Culture and Survival (or an expertise die if you are already proficient), and may always use Wisdom when making a check with these abilities. In addition, you learn the <em>friends</em> and <em>shillelagh</em> cantrips.</p><p></p><h3>Channel Divinity: Make Straight the Way</h3><p>At 2nd level, you may use an action and expend a use of Channel Divinity to clear a 20-foot square or 10-foot by 40-foot line of difficult terrain within 60 feet of you for 10 minutes.</p><p></p><h2>Lovesworn (Herald)</h2><p>Among heralds, Lovesworn perhaps possess the distinction of drawing their power from the most common of oaths: to remain faithful and united with those they love, even to the end of their days. While many Lovesworn first discover this font of strength in the passions of romance, such fleeting passions do not ultimately sustain them. Rather, these heralds draw power from their faithfulness and service to those they hold most dear, even in quiet, hidden moments devoid of obvious heroics and fanfare. As such, these heralds need not be engaged in romance at all, with many making their pledges to other family members or platonic friends. In fact, the vast majority discover that their pledge of fidelity broadens their love rather than restricting it, allowing their devotion to ultimately extend to all they encounter.</p><p></p><h3>Tenets of the Lovesworn</h3><p>All Lovesworn hold similar tenets, regardless of the object of their devotion.</p><ul> <li data-xf-list-type="ul"><strong><em>As You Wish.</em></strong> No task is too great, nor too small, in the service of those you love.</li> <li data-xf-list-type="ul"><strong><em>Ever Faithful.</em></strong> Within the bounds of your conscience, you never break trust with a loved one.</li> <li data-xf-list-type="ul"><strong><em>Selfless. </em></strong>You always prefer the good of those you love, even at your own expense.</li> <li data-xf-list-type="ul"><strong><em>Thick and Thin.</em></strong> You share in both the bounties and the sufferings of those you love.<br /> </li> </ul><h3>Archetype School</h3><p>Add the utility school of magic to your list of herald spells. </p><p></p><h3>Channel Divinity</h3><p>At 3rd level, you gain the following Channel Divinity options.</p><p></p><p><strong><em>Fidelity.</em></strong> As an action, you grant a creature you touch immunity to the charmed condition and spells of the compulsion school until the start of your next turn, ending any such effects. Being subject to any of the aforementioned effects cannot prevent you from using this Channel Divinity option.</p><p></p><p><em><strong>Second Self.</strong></em> When you cast a spell that targets a creature or are targeted by such a spell, you may use your reaction to also target an additional willing creature within 30 feet of you. Either the original or the additional target must be yourself, and all creatures targeted by the spell must be willing targets or the Channel Divinity fails.</p></blockquote><p></p>
[QUOTE="xiphumor, post: 9264993, member: 7033055"] Today is both Valentine’s Day and Ash Wednesday, so in honor of this coincidence, I’m previewing not one, but two archetypes from Secrets of the Selkies! What’s more, I’m previewing the initial levels so that if you want to get an early start with these archetypes, you can! [HEADING=1]Pilgrim (Cleric)[/HEADING] Pilgrims are clerics that seek to access the divine by undertaking a journey of great significance. For some, a single destination defines the entirety of their lives, while others visit a variety of holy sites in their time. For others still, the end destination is unimportant or even entirely unknown; it is instead the journey itself which chiefly forges their soul. Whatever their path, these holy travelers are always on the road, beckoned ever forward by the calling in their souls. [HEADING=3]Table: Pilgrim Spells[/HEADING] Level Spell 1st [I]longstrider, traveler’s ward[/I] 3rd [I]magic map[/I] (DDG), [I]pass without trace[/I] 5th [I]phantom steed, tiny hut[/I] 7th [I]freedom of movement, awaken portal [/I](DDG) 9th [I]commune with nature, teleportation circle[/I] [HEADING=2]Sacred Journey[/HEADING] At 1st level, you know how to contemplate the divine at all times, no matter where you or what you’re doing. You can perform the Pray journey activity simultaneously with any other journey activity. In addition, you gain the Righteous Path sign of faith. [HEADING=2]Wisdom of the Road[/HEADING] Also at 1st level, you are prepared to get by in any environment, whether traveling down bustling, urban streets or remote, forgotten roads. You gain proficiency in Culture and Survival (or an expertise die if you are already proficient), and may always use Wisdom when making a check with these abilities. In addition, you learn the [I]friends[/I] and [I]shillelagh[/I] cantrips. [HEADING=2]Channel Divinity: Make Straight the Way[/HEADING] At 2nd level, you may use an action and expend a use of Channel Divinity to clear a 20-foot square or 10-foot by 40-foot line of difficult terrain within 60 feet of you for 10 minutes. [HEADING=1]Lovesworn (Herald)[/HEADING] Among heralds, Lovesworn perhaps possess the distinction of drawing their power from the most common of oaths: to remain faithful and united with those they love, even to the end of their days. While many Lovesworn first discover this font of strength in the passions of romance, such fleeting passions do not ultimately sustain them. Rather, these heralds draw power from their faithfulness and service to those they hold most dear, even in quiet, hidden moments devoid of obvious heroics and fanfare. As such, these heralds need not be engaged in romance at all, with many making their pledges to other family members or platonic friends. In fact, the vast majority discover that their pledge of fidelity broadens their love rather than restricting it, allowing their devotion to ultimately extend to all they encounter. [HEADING=2]Tenets of the Lovesworn[/HEADING] All Lovesworn hold similar tenets, regardless of the object of their devotion. [LIST] [*][B][I]As You Wish.[/I][/B] No task is too great, nor too small, in the service of those you love. [*][B][I]Ever Faithful.[/I][/B] Within the bounds of your conscience, you never break trust with a loved one. [*][B][I]Selfless. [/I][/B]You always prefer the good of those you love, even at your own expense. [*][B][I]Thick and Thin.[/I][/B] You share in both the bounties and the sufferings of those you love. [/LIST] [HEADING=2]Archetype School[/HEADING] Add the utility school of magic to your list of herald spells. [HEADING=2]Channel Divinity[/HEADING] At 3rd level, you gain the following Channel Divinity options. [B][I]Fidelity.[/I][/B] As an action, you grant a creature you touch immunity to the charmed condition and spells of the compulsion school until the start of your next turn, ending any such effects. Being subject to any of the aforementioned effects cannot prevent you from using this Channel Divinity option. [I][B]Second Self.[/B][/I] When you cast a spell that targets a creature or are targeted by such a spell, you may use your reaction to also target an additional willing creature within 30 feet of you. Either the original or the additional target must be yourself, and all creatures targeted by the spell must be willing targets or the Channel Divinity fails. [/QUOTE]
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