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Section 9/Spycraft OOC Thread
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<blockquote data-quote="Hammerhead" data-source="post: 817699" data-attributes="member: 73"><p>1. Have you ever played in an espionage roleplaying game campaign?</p><p></p><p><strong>I have played in two online online games, Operation Blood Money and Section Nine. Groups often wasted too much time planning minute details, in my opinion, but once the action started it was okay. I particularily enjoyed Operation Blood Money's use of maps and diagrams.</strong></p><p></p><p>2. How familiar are you with the D20 system?</p><p></p><p><strong>Very. I've played D&D and other D20 games since before the core rulebooks came out. </strong></p><p></p><p>3. What's your favorite spy movie or book?</p><p></p><p><strong>Any James Bond film, along with Spy Game and Mission Impossible constitute my favorite spy movie. My Favorite spy books are Tom Clancy technothrillers. </strong></p><p></p><p>4. What sort of character would you likely play in a Spycraft game if you had no limitations? Is there an established character in the genre that appeals to you that you might use as a basis?</p><p></p><p><strong>I would like to play either a wild, uncontrollable Wheelman or a cold and cautious Fixer. In addition, I enjoy martial arts and would like to play a character with some knowledge of unarmed or melee attacks.</strong></p><p></p><p>=== TONE ===</p><p></p><p>Morality:</p><p>2: Good vs. Bad is mostly clear cut</p><p></p><p>Realism:</p><p>2: Cinematic</p><p></p><p>Outlook:</p><p>2: Almost everything works out</p><p></p><p>Seriousness:</p><p>4: More serious than light-hearted</p><p></p><p>Continuity:</p><p>2: Mostly episodic with some continuing stories</p><p></p><p>Setting: </p><p>World War II, Cold War, Modern Universe</p><p></p><p>Importance:</p><p>2: Agents regularly effect world affairs </p><p></p><p>Starting Level:</p><p>2: Veteran Agents: 11th - 15th Level</p><p></p><p>Points For Abilities:</p><p>2: High Powered: Average Ability Score of 13-14 </p><p></p><p>Character Training:</p><p>3: Agents come from both Agency training and outside organizations</p><p></p><p>Character Connections:</p><p>3: Some of the Agents know one another</p><p></p><p>Character Origin:</p><p>4: Agent backgrounds are mostly rooted in the mundane</p><p></p><p>Agency Types:</p><p>4: International Espionage Agency: This group is the traditional, modern intelligence agency, fixated on gathering intelligence on other nations on behalf of a country or league of countries. It may be a real world intelligence agency such as MI-5 or the CIA or one created by the players and Game Control. </p><p></p><p>Offices and Distribution:</p><p>3: National: The Agency has offices and Agents in only one country. Officers are in every major city of that country, with Agents in every medium-sized community.</p><p></p><p>Sponsorship:</p><p>4: Government: This kind of Agency is sponsored by an official government and is covered by the government's legal framework. The group's emphasis can range from fighting crime to internal security, to external investigation.</p><p></p><p>Administrative Control:</p><p>4: Agency Protection: The Agents will be protected by the Agency at all costs, shielded from any legal suits or prosecution.</p><p></p><p>Agency Credentials:</p><p>3: Faceless: The group is regarded as just another bunch of government employees sponging off the taxpayers. Cooperation from authorities, particular police, will be slow and reluctant.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 817699, member: 73"] 1. Have you ever played in an espionage roleplaying game campaign? [B]I have played in two online online games, Operation Blood Money and Section Nine. Groups often wasted too much time planning minute details, in my opinion, but once the action started it was okay. I particularily enjoyed Operation Blood Money's use of maps and diagrams.[/b] 2. How familiar are you with the D20 system? [b]Very. I've played D&D and other D20 games since before the core rulebooks came out. [/b] 3. What's your favorite spy movie or book? [b]Any James Bond film, along with Spy Game and Mission Impossible constitute my favorite spy movie. My Favorite spy books are Tom Clancy technothrillers. [/b] 4. What sort of character would you likely play in a Spycraft game if you had no limitations? Is there an established character in the genre that appeals to you that you might use as a basis? [b]I would like to play either a wild, uncontrollable Wheelman or a cold and cautious Fixer. In addition, I enjoy martial arts and would like to play a character with some knowledge of unarmed or melee attacks.[/b] === TONE === Morality: 2: Good vs. Bad is mostly clear cut Realism: 2: Cinematic Outlook: 2: Almost everything works out Seriousness: 4: More serious than light-hearted Continuity: 2: Mostly episodic with some continuing stories Setting: World War II, Cold War, Modern Universe Importance: 2: Agents regularly effect world affairs Starting Level: 2: Veteran Agents: 11th - 15th Level Points For Abilities: 2: High Powered: Average Ability Score of 13-14 Character Training: 3: Agents come from both Agency training and outside organizations Character Connections: 3: Some of the Agents know one another Character Origin: 4: Agent backgrounds are mostly rooted in the mundane Agency Types: 4: International Espionage Agency: This group is the traditional, modern intelligence agency, fixated on gathering intelligence on other nations on behalf of a country or league of countries. It may be a real world intelligence agency such as MI-5 or the CIA or one created by the players and Game Control. Offices and Distribution: 3: National: The Agency has offices and Agents in only one country. Officers are in every major city of that country, with Agents in every medium-sized community. Sponsorship: 4: Government: This kind of Agency is sponsored by an official government and is covered by the government's legal framework. The group's emphasis can range from fighting crime to internal security, to external investigation. Administrative Control: 4: Agency Protection: The Agents will be protected by the Agency at all costs, shielded from any legal suits or prosecution. Agency Credentials: 3: Faceless: The group is regarded as just another bunch of government employees sponging off the taxpayers. Cooperation from authorities, particular police, will be slow and reluctant. [/QUOTE]
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