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Section 9/Spycraft OOC Thread
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<blockquote data-quote="Codename: GhostFox" data-source="post: 829221" data-attributes="member: 4113"><p><u><strong>Vitality Points</strong></u></p><p>1. 1st character level. A new agent begins play begins play with maximum possible vitality at 1st level (i.e. as if the player had rolled the highest number possible based on their class).</p><p>2. 2nd character level and up. You have two options</p><p><em>Option A:</em> The number of vitality points an agent gains when he rises in level is 70% (rounded to the nearest whole number) of the vitality die type of the class he gains the new level in, as follows:</p><p></p><p>Die Type:Vitality Gained</p><p>d4: +3</p><p>d6: +4</p><p>d8: +6</p><p>d10: +7</p><p>d12: +8</p><p></p><p>Note If you plan to multi-class: the maximum vitality only applies to the first <em>character</em> level. A character does not gain the maximum vitality points upon acquiring a second (or 3rd or 4th,etc) class.</p><p></p><p><em>Option B:</em> Section 9 Control will randomly determine the number of vitality points by using an online/pbem dice server.</p><p></p><p><u><strong>Guns, Gear and Gadgets.</strong></u></p><p><em>Festy_Dog:</em> Without seeing and reviewing the document, it's hard to give the stats a go or no-go. The equipment from the basic Spycraft book covers a lot of basic stuff and AEG's Modern Arms Guide covers the stats for dozens of "real-life" weapons. So unless the stats on the document match the published stats for equipment (and I do hate to disappoint) but I would have to say no.</p><p></p><p><u><strong>Your Kung Fu is strong</strong></u></p><p><em>Hammerhead:</em> Thanks for the info on the martial artist. Would you be interested in a faceman multiclassed with a wheelman? If not (hey I gotta ask) a faceman/martial artist sounds like a solid addition to the team.</p></blockquote><p></p>
[QUOTE="Codename: GhostFox, post: 829221, member: 4113"] [u][b]Vitality Points[/b][/u] 1. 1st character level. A new agent begins play begins play with maximum possible vitality at 1st level (i.e. as if the player had rolled the highest number possible based on their class). 2. 2nd character level and up. You have two options [i]Option A:[/i] The number of vitality points an agent gains when he rises in level is 70% (rounded to the nearest whole number) of the vitality die type of the class he gains the new level in, as follows: Die Type:Vitality Gained d4: +3 d6: +4 d8: +6 d10: +7 d12: +8 Note If you plan to multi-class: the maximum vitality only applies to the first [i]character[/i] level. A character does not gain the maximum vitality points upon acquiring a second (or 3rd or 4th,etc) class. [i]Option B:[/i] Section 9 Control will randomly determine the number of vitality points by using an online/pbem dice server. [u][b]Guns, Gear and Gadgets.[/b][/u] [i]Festy_Dog:[/i] Without seeing and reviewing the document, it's hard to give the stats a go or no-go. The equipment from the basic Spycraft book covers a lot of basic stuff and AEG's Modern Arms Guide covers the stats for dozens of "real-life" weapons. So unless the stats on the document match the published stats for equipment (and I do hate to disappoint) but I would have to say no. [u][b]Your Kung Fu is strong[/b][/u] [i]Hammerhead:[/i] Thanks for the info on the martial artist. Would you be interested in a faceman multiclassed with a wheelman? If not (hey I gotta ask) a faceman/martial artist sounds like a solid addition to the team. [/QUOTE]
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