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Section 9/Spycraft OOC Thread
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<blockquote data-quote="Vardeman" data-source="post: 829646" data-attributes="member: 11396"><p>Name: Johann Schmidt</p><p>Codename: Gheist</p><p>Class: Fixer3/Martial Artist 1 <span style="color: crimson">[PAC p.33]</span> </p><p>Department: Special Forces <span style="color: crimson">[S/W p.29]</span></p><p>Nationality: German</p><p>Gender: Male</p><p>Height: 5'10"</p><p>Weight: 175 lbs.</p><p>Eyes: Hazel</p><p>Hair: Dark blonde</p><p>Age: 28</p><p></p><p>Languages (all native): English, German, Japanese, Russian, Arabic, Chinese</p><p></p><p>Str: 12/+1</p><p>Dex: 16/+3 (14 base, +2 dept)</p><p>Con: 10/+0</p><p>Int: 16/+3</p><p>Wis: 13/+1 (12 base, +1 lvl 4)</p><p>Cha: 12/+1 (14 base, -2 dept)</p><p></p><p>Vitality: 27 (method A)</p><p>Wounds: 10</p><p>Defense: 17</p><p>Initiative: 5</p><p></p><p>Fort Save: 3</p><p>Refl Save: 9</p><p>Will Save: 3</p><p></p><p>BAB: 3</p><p>Unarmed: 4</p><p>Melee: 4</p><p>Ranged: 6</p><p></p><p>Skills</p><p> Balance: 7</p><p> Bluff: 6</p><p> Climb: 3</p><p> Craft (Poison): 8 <span style="color: crimson">[F/P p.38]</span></p><p> Demolitions: 7</p><p> Driver: 5</p><p> Electronics: 8</p><p> Escape Artist: 6</p><p> Hide: 12</p><p> Jump: 5</p><p> Listen: 5</p><p> Move Silently: 14</p><p> Open Lock: 10</p><p> Search: 7</p><p> Sport (Skydiving): 5</p><p> Spot: 7</p><p> Swim: 6</p><p> Tumble: 8</p><p></p><p>Primary Weapon: H&K SOCOM, silenced <span style="color: crimson">[MAG p.61 & 90]</span> (24 personal bp)</p><p>Secondary Weapon: Dart Gun (part of Intrusion bundle)</p><p></p><p>Gear</p><p> Intrusion Bundle <span style="color: crimson">[PAC p.33]</span> (25 personal bp)</p><p> Load-bearing gear</p><p> Tight-fitting black clothes & hood</p><p> Box of surgical gloves</p><p> Spray can of oven cleaner</p><p> Climbing kit</p><p> Night-vision goggles</p><p> Lockpicking kit</p><p> Glass cutter</p><p> Snoop spray</p><p> Fiber optic probe</p><p> Swiss army knife</p><p> Dart gun w/5 nerve drug darts (+10 mission bp)</p><p> <span style="color: blue">(with GC's permission, replacing 5*3bp knockout darts with 3*5bp nerve drug darts & adding 2 more nerve drug darts with mission bp)</span></p><p> Electronics kit (5 mission bp)</p><p> Headset radio, encrypted (5 mission bp)</p><p> Motion sensor hood <span style="color: crimson">[F/P p.57]</span> (4 mission bp)</p><p> 50 rds. .45 caliber Military Ball ammo (1 mission bp)</p><p> Contour vest <span style="color: crimson">[MAG p.139 & 142]</span> (27 mission bp)</p><p></p><p> 2 Mission bp available</p><p></p><p>Gadgets</p><p> Standard watch (laser) with garotte (2 gp)</p><p> Holographic loop lens <span style="color: crimson">[F/P p.58]</span> (3 gp)</p><p></p><p> 2 Gadget points available</p><p></p><p> $900 Field expenses</p><p></p><p>Proficiencies</p><p> Armor (light)</p><p> Weapon (melee)</p><p> Weapon (hurled)</p><p> Weapon (handgun)</p><p> Weapon (rifle)</p><p> Weapon (exotic, archaic)</p><p> Weapon (exotic, martial arts)</p><p></p><p>Feats</p><p> Quick Draw (dept bonus)</p><p> Stealthy (1st Level)</p><p> Blind-fight (3rd Level)</p><p></p><p>Department Abilities</p><p> +2 Dex, -2 Cha </p><p> +1 Reflex saves, +1/4 levels</p><p> +1 Demolitions, +1/4 levels</p><p> +1 Move Silently, +1/4 levels</p><p> Bonus feat: Covert or Basic Combat (Quick Draw)</p><p></p><p>Class Abilities</p><p> Dextrous (Fixer core)</p><p> Procure (Fixer 1st lvl)</p><p> Martial Arts (M.A. 1st lvl)</p><p> Evasion (Fixer 2nd lvl)</p><p> Sneak Attack +1d6 (Fixer 3rd lvl)</p><p></p><p>V</p><p></p><p>Editted to reflect skill and equipment changes 4/13/03 02:43am</p></blockquote><p></p>
[QUOTE="Vardeman, post: 829646, member: 11396"] Name: Johann Schmidt Codename: Gheist Class: Fixer3/Martial Artist 1 [COLOR=crimson][PAC p.33][/COLOR] Department: Special Forces [COLOR=crimson][S/W p.29][/COLOR] Nationality: German Gender: Male Height: 5'10" Weight: 175 lbs. Eyes: Hazel Hair: Dark blonde Age: 28 Languages (all native): English, German, Japanese, Russian, Arabic, Chinese Str: 12/+1 Dex: 16/+3 (14 base, +2 dept) Con: 10/+0 Int: 16/+3 Wis: 13/+1 (12 base, +1 lvl 4) Cha: 12/+1 (14 base, -2 dept) Vitality: 27 (method A) Wounds: 10 Defense: 17 Initiative: 5 Fort Save: 3 Refl Save: 9 Will Save: 3 BAB: 3 Unarmed: 4 Melee: 4 Ranged: 6 Skills Balance: 7 Bluff: 6 Climb: 3 Craft (Poison): 8 [COLOR=crimson][F/P p.38][/COLOR] Demolitions: 7 Driver: 5 Electronics: 8 Escape Artist: 6 Hide: 12 Jump: 5 Listen: 5 Move Silently: 14 Open Lock: 10 Search: 7 Sport (Skydiving): 5 Spot: 7 Swim: 6 Tumble: 8 Primary Weapon: H&K SOCOM, silenced [COLOR=crimson][MAG p.61 & 90][/COLOR] (24 personal bp) Secondary Weapon: Dart Gun (part of Intrusion bundle) Gear Intrusion Bundle [COLOR=crimson][PAC p.33][/COLOR] (25 personal bp) Load-bearing gear Tight-fitting black clothes & hood Box of surgical gloves Spray can of oven cleaner Climbing kit Night-vision goggles Lockpicking kit Glass cutter Snoop spray Fiber optic probe Swiss army knife Dart gun w/5 nerve drug darts (+10 mission bp) [COLOR=blue](with GC's permission, replacing 5*3bp knockout darts with 3*5bp nerve drug darts & adding 2 more nerve drug darts with mission bp)[/COLOR] Electronics kit (5 mission bp) Headset radio, encrypted (5 mission bp) Motion sensor hood [COLOR=crimson][F/P p.57][/COLOR] (4 mission bp) 50 rds. .45 caliber Military Ball ammo (1 mission bp) Contour vest [COLOR=crimson][MAG p.139 & 142][/COLOR] (27 mission bp) 2 Mission bp available Gadgets Standard watch (laser) with garotte (2 gp) Holographic loop lens [COLOR=crimson][F/P p.58][/COLOR] (3 gp) 2 Gadget points available $900 Field expenses Proficiencies Armor (light) Weapon (melee) Weapon (hurled) Weapon (handgun) Weapon (rifle) Weapon (exotic, archaic) Weapon (exotic, martial arts) Feats Quick Draw (dept bonus) Stealthy (1st Level) Blind-fight (3rd Level) Department Abilities +2 Dex, -2 Cha +1 Reflex saves, +1/4 levels +1 Demolitions, +1/4 levels +1 Move Silently, +1/4 levels Bonus feat: Covert or Basic Combat (Quick Draw) Class Abilities Dextrous (Fixer core) Procure (Fixer 1st lvl) Martial Arts (M.A. 1st lvl) Evasion (Fixer 2nd lvl) Sneak Attack +1d6 (Fixer 3rd lvl) V Editted to reflect skill and equipment changes 4/13/03 02:43am [/QUOTE]
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