Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Section 9/Spycraft OOC Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hammerhead" data-source="post: 834326" data-attributes="member: 73"><p><strong>Sarah Greenwood</strong></p><p></p><p>Facewoman 4 Martial Artist 1</p><p>D-6 Wetworks</p><p>Action Dice: 3d4</p><p></p><p>Strength: 16 +3</p><p>Dexterity: 14 +2</p><p>Constitution: 11 +0</p><p>Intelligence: 14 +2</p><p>Wisdom: 12 +1</p><p>Charisma: 14 +2</p><p></p><p><em>Department Benefits: +2 Initiative, +2 Reflex Saves, +2 Strength, -2 Constitution, Bonus Unarmed Combat Feat. </em></p><p></p><p>Vitality Points: 38</p><p>Wound Points: 11</p><p></p><p>Facewoman </p><p>Bluff +12 (8 ranks, +2 Charisma, +2 Gadget)</p><p>Bureaucracy +7 (5 ranks, +2 Charisma)</p><p>Cultures +6 (5 ranks, +1 Wisdom)</p><p>Diplomacy +15 (5 ranks, +2 Charisma, +6 Synergy, +2 Gadget)</p><p>Disguise +12 (8 ranks, +2 Charisma, +2 Synergy)</p><p>Gather Information +9 (5 ranks, +2 Charisma, +2 Cultures)</p><p>Intimidate +6 (0 ranks, +2 Charisma, +2 Synergy, +2 Gadget)</p><p>Knowledge: Accounting +7 (5 ranks, +2 Intelligence)</p><p>Languages +9 (5 ranks, +1 Wisdom, +3 Linguist)</p><p>Sense Motive +8 (5 ranks, +1 Wisdom, +2 Synergy)</p><p>Sleight of Hand +9 (5 ranks, +2 Dexterity, +2 Synergy)</p><p>Spot +9 (8 ranks, +1 Wisdom)</p><p></p><p>Languages: English, French, German, Russian, Spanish, Latin, Italian, Arabic (accented), Chinese (accented), Japanese (accented) </p><p></p><p>Feats:</p><p>Armor Group Proficiency (Light) </p><p>Armor Group Proficiency (Medium)</p><p>Weapon Group Proficiency (Melee) </p><p>Weapon Group Proficiency (Hurled)</p><p>Weapon Group Proficiency (Handgun)</p><p>Weapon Group Proficiency (Rifle) </p><p>Weapon Group Proficiency (Exotic, archaic) </p><p>Weapon Group Proficiency (Exotic, martial arts) </p><p>Martial Arts</p><p>Kicking Basics</p><p>Weapon Focus: Unarmed Strike</p><p>Sidestep</p><p></p><p>Attacks: </p><p>Melee +7 (+4 Base, +3 Strength)</p><p>Ranged +6 (+4 Base, +2 Dexterity</p><p>Unarmed +8 (+4 Base, +3 Strength, +1 Feat) 1d6+3</p><p>.40 S&W Service Pistol +6 (+4 Base, +2 Dexterity, +2 within 50 feet) 1d12</p><p></p><p>Defense: 15 (+3 Class, +2 Dexterity)</p><p>OR 13 (+1 Armor, +2 Dexterity) and DR 2/-</p><p></p><p>Initiative: +8 (+4 Base, +2 Dexterity, +2 Department)</p><p></p><p>Education: +7 (+5 Base, +2 Intelligence)</p><p>Intuition: +6 (+5 Base, +1 Wisdom)</p><p></p><p>Saves:</p><p>Fortitude: +3 (+3 Base, +0 Constitution)</p><p>Reflex: +6 (+2 Base, +2 Dexterity, +2 Department)</p><p>Will: +4 (+3 Base, +1 Wisdom)</p><p></p><p>Class Abilities:</p><p><em>Adaptable</em></p><p>Linguist +3</p><p>Cold Read 1/Session</p><p>Quick Change 1/Session </p><p>Backup 1/Session</p><p></p><p>Personal Budget: 63 BP</p><p>Bundle A-25 BP</p><p>-Average Clothing</p><p>-Designer Clothing</p><p>-Personalized Tuxedo Liner</p><p>-Cell Phone</p><p>-Digital Audio Recorder</p><p>-1 Commercial-grade Memory Chip</p><p>-Evidence Kit</p><p>-PDA</p><p>Mirrored Sunglasses-1 BP</p><p>Trendy Clothing- 5 BP</p><p>Disguise Kit-4 BP</p><p>Lockpick Gun-4 BP</p><p>Flashlight-1 BP</p><p>Binoculars-1 BP</p><p>Handcuffs-1 BP</p><p>Magnetic Compass-1 BP</p><p>.40 S&W Service Pistol-15 BP</p><p>-Laser Sight-2 BP</p><p>-Silencer-2 BP</p><p>-Teflon-Tipped 9mm Ammunition (20)-2 BP</p><p></p><p>Mission Budget: 48</p><p>Minichute-5 BP</p><p>Stimulant Shot-3 BP</p><p>Liquid Skin Patch (2)-10 BP</p><p>Flash/Bang Grenade-15 BP</p><p>Smoke Grenade (2)-12 BP</p><p>Knockout Gas-3 BP</p><p></p><p>Gadget Points: 6</p><p>External Bug Detector Hair Clasp- 1 GP</p><p>Hypnosis Lenses-2 GP</p><p>Standard OmnID with Backup ID and Electronic Lockpick options [from Shadowforce Archer worldbook](3 GP; 1 each for base card, Backup ID option and Electronic Lockpick option) </p><p>-Spot DC: 25 </p><p>- Can record 2 hrs video or 6 hrs audio </p><p>- 2 IDs yet to be chosen</p><p>- Electronic Lockpick (works as master key for electronic key card locks; works as Electronics skill +10)</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 834326, member: 73"] [b]Sarah Greenwood[/b] Facewoman 4 Martial Artist 1 D-6 Wetworks Action Dice: 3d4 Strength: 16 +3 Dexterity: 14 +2 Constitution: 11 +0 Intelligence: 14 +2 Wisdom: 12 +1 Charisma: 14 +2 [i]Department Benefits: +2 Initiative, +2 Reflex Saves, +2 Strength, -2 Constitution, Bonus Unarmed Combat Feat. [/i] Vitality Points: 38 Wound Points: 11 Facewoman Bluff +12 (8 ranks, +2 Charisma, +2 Gadget) Bureaucracy +7 (5 ranks, +2 Charisma) Cultures +6 (5 ranks, +1 Wisdom) Diplomacy +15 (5 ranks, +2 Charisma, +6 Synergy, +2 Gadget) Disguise +12 (8 ranks, +2 Charisma, +2 Synergy) Gather Information +9 (5 ranks, +2 Charisma, +2 Cultures) Intimidate +6 (0 ranks, +2 Charisma, +2 Synergy, +2 Gadget) Knowledge: Accounting +7 (5 ranks, +2 Intelligence) Languages +9 (5 ranks, +1 Wisdom, +3 Linguist) Sense Motive +8 (5 ranks, +1 Wisdom, +2 Synergy) Sleight of Hand +9 (5 ranks, +2 Dexterity, +2 Synergy) Spot +9 (8 ranks, +1 Wisdom) Languages: English, French, German, Russian, Spanish, Latin, Italian, Arabic (accented), Chinese (accented), Japanese (accented) Feats: Armor Group Proficiency (Light) Armor Group Proficiency (Medium) Weapon Group Proficiency (Melee) Weapon Group Proficiency (Hurled) Weapon Group Proficiency (Handgun) Weapon Group Proficiency (Rifle) Weapon Group Proficiency (Exotic, archaic) Weapon Group Proficiency (Exotic, martial arts) Martial Arts Kicking Basics Weapon Focus: Unarmed Strike Sidestep Attacks: Melee +7 (+4 Base, +3 Strength) Ranged +6 (+4 Base, +2 Dexterity Unarmed +8 (+4 Base, +3 Strength, +1 Feat) 1d6+3 .40 S&W Service Pistol +6 (+4 Base, +2 Dexterity, +2 within 50 feet) 1d12 Defense: 15 (+3 Class, +2 Dexterity) OR 13 (+1 Armor, +2 Dexterity) and DR 2/- Initiative: +8 (+4 Base, +2 Dexterity, +2 Department) Education: +7 (+5 Base, +2 Intelligence) Intuition: +6 (+5 Base, +1 Wisdom) Saves: Fortitude: +3 (+3 Base, +0 Constitution) Reflex: +6 (+2 Base, +2 Dexterity, +2 Department) Will: +4 (+3 Base, +1 Wisdom) Class Abilities: [i]Adaptable[/i] Linguist +3 Cold Read 1/Session Quick Change 1/Session Backup 1/Session Personal Budget: 63 BP Bundle A-25 BP -Average Clothing -Designer Clothing -Personalized Tuxedo Liner -Cell Phone -Digital Audio Recorder -1 Commercial-grade Memory Chip -Evidence Kit -PDA Mirrored Sunglasses-1 BP Trendy Clothing- 5 BP Disguise Kit-4 BP Lockpick Gun-4 BP Flashlight-1 BP Binoculars-1 BP Handcuffs-1 BP Magnetic Compass-1 BP .40 S&W Service Pistol-15 BP -Laser Sight-2 BP -Silencer-2 BP -Teflon-Tipped 9mm Ammunition (20)-2 BP Mission Budget: 48 Minichute-5 BP Stimulant Shot-3 BP Liquid Skin Patch (2)-10 BP Flash/Bang Grenade-15 BP Smoke Grenade (2)-12 BP Knockout Gas-3 BP Gadget Points: 6 External Bug Detector Hair Clasp- 1 GP Hypnosis Lenses-2 GP Standard OmnID with Backup ID and Electronic Lockpick options [from Shadowforce Archer worldbook](3 GP; 1 each for base card, Backup ID option and Electronic Lockpick option) -Spot DC: 25 - Can record 2 hrs video or 6 hrs audio - 2 IDs yet to be chosen - Electronic Lockpick (works as master key for electronic key card locks; works as Electronics skill +10) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Section 9/Spycraft OOC Thread
Top