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Secure Skill (New Skill-Based Feat)
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<blockquote data-quote="Al" data-source="post: 58355" data-attributes="member: 2486"><p><strong>Convoluted?</strong></p><p></p><p>It's not really very convoluted. Simply put, if you roll a 9 or less, you count as having gotten 10. The fancy wording is just to make it watertight for rules-lawyers and the like.</p><p></p><p>Taking 10 before the skill roll seems pointless, as they can do this anyway. If you simply waive the restriction under which they can/can't take 10, then as you say, this simply emulates Skill Mastery.</p><p></p><p>Two rolls is an interesting alternative, but still doesn't eliminate the chance of disastrous cockups.</p></blockquote><p></p>
[QUOTE="Al, post: 58355, member: 2486"] [b]Convoluted?[/b] It's not really very convoluted. Simply put, if you roll a 9 or less, you count as having gotten 10. The fancy wording is just to make it watertight for rules-lawyers and the like. Taking 10 before the skill roll seems pointless, as they can do this anyway. If you simply waive the restriction under which they can/can't take 10, then as you say, this simply emulates Skill Mastery. Two rolls is an interesting alternative, but still doesn't eliminate the chance of disastrous cockups. [/QUOTE]
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