Seduction roll = ?


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Hypersmurf said:
By the rules (grr) PCs (stupid rule) are not subject (hmmph) to influence by skills like Diplomacy or Intimidate.

It annoys me too, HS. :mad:

Lord Pendragon said:
Hypersmurf is right, much as it irks him to be so in this instance. :D

But there is a way that these rolls can affect the PC's actions. Use Wormwood's suggestion of Bluff vs. Sense Motive. If the Bluff wins, then describe nothing more than a young woman trying to seduce the PC. If the Sense Motive wins, explain to the PC that the young woman isn't sincere.

Sadly, my PCs are SOOOOO paranoid that this guy's first reaction will be to yell for the party then cast Charm or Hold Person on the woman. :rolleyes:

I'm thinking of making her a bard and giving her some ranks in Perform (Dance) to Fascinate him. Maybe that would work....
 

kengar said:
It annoys me too

Well, a rule that works one way only is not nice, I admit.

But still I don't think it would be a good idea to compel a PC to behave in a way his player doesn't want (as you may require with Intimidate), it's the kind of thing that lured some friends of mine away from our old DM years ago, which meant to lure them away from RPing altogether.

There is no score in D&D that represents someone's courage or someone disbeliefness (or whatever it is in English :)), it's totally up to the players, which indeed 90% of the time want to play top brave heroes who trust no one. But someone's total blind trustlessness (any better? :rolleyes: ) can either save him or kill him.

Obviously, in this case you DO roll a Bluff check and the PCs roll a Sense Motive. If they succeed, you tell them they have the feeling they are being tricked, it they fail you tell them she sounds sincere, and that's the point of Sense Motive. Whether they believe it or not afterwards it's totally up to the players.
 

Hyp, I agree. Had a NPC with Intimidate +15.... and the small puny player spellcaster said he'd stick out his tongue and .... Well. He got beaten solidly, thrown into the rubbish dump and the berk used the spellbook for something else... possibly the only cleaning activity he ever used.

About this case: Let the players rescue that girl from something. That helps most of the time. Play her like she doesn't like him too much but "has" to show her gratitude, be nice to him and so on... Walking in the park and things like that.

That'll probably push his ambitions a little bit. Arrange something from where he can save her once again (women do that sometimes too).

If that doesn't help... Send some interested halforc after your character. If that doesn't make him prove his ***ual orientation...
 

Saeviomagy said:
However, I'd say that seduction should be purely diplomacy. It's making someone like you. That's exactly what diplomacy does.

If you genuinely like somebody and are trying to convince them of the fact, it's Diplomacy.

If you couldn't care less about them (or hate them), and you're trying to make them believe something that isn't true, it's a bluff check.
 


You know, I'm a guy. And sometimes knowing that a female is insincere just isn't enough to dissuade me.:o So I think that if the PC is a Male (gals, do you want to chime in on wether this holds for you too?), they must make a Will Saving throw vs. Seduction. DC= 5 + 1/2 Skill check (Bluff or Dip). The PC gets a bonus to the saving throw, +4 or such, if their Sense Motive roll beats the Bluff roll. A touch more complicated, but PC's with low will saves should be subject to losing control of themselves. Expecially when dealing with women.:D
 

Depending upon technique a couple skills could conceivably be used.

1 bluff for falsely setting them up.

2 diplomacy for changing their attitude to what you want.

3 performance for when you are so good it is an art form.

4 profession for the professional.

Generally bluff or diplomacy are used though.
 

I have to agree with the approach that Bluff is the skill to just get someone into bed. Long term wooing is diplomacy. I'd probably allow a synergy bonus for Performance. Profession seems to be something you make money at, so I suspect the Professional skill would be giggolo or something similar.
 

Darklone said:
If you genuinely love someone and he/she does not love you at first sight, it's hard work.

That's when you go from Bluff and Diplomacy to Profession: Stalker and Craft: Restraining Order.
 

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