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<blockquote data-quote="Greymist_" data-source="post: 3852607" data-attributes="member: 56653"><p>I like the sound of these feats, I've been (don't ask me why) looking to build a long distance/fast runner character but not being able to continue running for more than 2-3 minutes has put me off.</p><p></p><p>One comment and please don't take this badly is that I did some crunching and I think the travel distances you can get from the second feat listed (Soul of Pheidippides) are rather insane, see below:</p><p></p><p>Base speed 30, +10 quick trait, +10 barbarian/variant ranger, +10 boots of leaping and striding = 60ft move.</p><p></p><p>60ft move * 5 run * 10 rounds/minute * 60 minutes/hour * 18 hours = 3240000ft = ~613 miles.</p><p></p><p>(You'll make the first DC15 check, assume avg roll of 10, +3 con, +4 endurance = 17 so avg 18 hours running)</p><p></p><p>And if you wanted to cheese it you could pick up the celerity domain from Complete Divine (+10ft move) and get +30ft move speed boots made.</p><p></p><p>I think the feat could do with one or two changes, my first idea was that you can run for half/three quarters of your con in hours and/or "You know how to pace yourself for the long run, you can run at 4 times your normal speed (instead of the 5x you get from the run feat) for **insert con fraction here** hours.</p><p></p><p>Feel free to flame/comment, I just want to make them slightly more sane (compare to a 9th level phantom stead that moves at 180ft/round for 9 hours)</p></blockquote><p></p>
[QUOTE="Greymist_, post: 3852607, member: 56653"] I like the sound of these feats, I've been (don't ask me why) looking to build a long distance/fast runner character but not being able to continue running for more than 2-3 minutes has put me off. One comment and please don't take this badly is that I did some crunching and I think the travel distances you can get from the second feat listed (Soul of Pheidippides) are rather insane, see below: Base speed 30, +10 quick trait, +10 barbarian/variant ranger, +10 boots of leaping and striding = 60ft move. 60ft move * 5 run * 10 rounds/minute * 60 minutes/hour * 18 hours = 3240000ft = ~613 miles. (You'll make the first DC15 check, assume avg roll of 10, +3 con, +4 endurance = 17 so avg 18 hours running) And if you wanted to cheese it you could pick up the celerity domain from Complete Divine (+10ft move) and get +30ft move speed boots made. I think the feat could do with one or two changes, my first idea was that you can run for half/three quarters of your con in hours and/or "You know how to pace yourself for the long run, you can run at 4 times your normal speed (instead of the 5x you get from the run feat) for **insert con fraction here** hours. Feel free to flame/comment, I just want to make them slightly more sane (compare to a 9th level phantom stead that moves at 180ft/round for 9 hours) [/QUOTE]
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