The Vorpal Tribble
First Post
Distance Runner [General]
You can run longer than most.
Prerequisites: Con 15, Endurance, Run
Benefit: While unencumbered you can use the run action for a number of minutes equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each minute in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running.
Normal: You can run a number of rounds equal to your Constitution score and must make another check each round.
Soul of Pheidippides [General]
You can run tirelessly.
Prerequisites: Con 17, Distance Runner, Endurance, Run
Benefit: While unencumbered you can use the run action for a number of hours equal to your Constitution modifier, but after that you must make a DC 15 Constitution check to continue running each hour. You must check again each hour in which you continue to run, and the DC of this check increases by 5 for each check you have made. When you fail this check, you must stop running and become exhausted, taking 1d6 points of damage for every extra hour past your constitution modifier that you ran.
Normal: You can run a number of rounds equal to your Constitution score and must make another check each round.
You can run longer than most.
Prerequisites: Con 15, Endurance, Run
Benefit: While unencumbered you can use the run action for a number of minutes equal to your Constitution score, but after that you must make a DC 10 Constitution check to continue running. You must check again each minute in which you continue to run, and the DC of this check increases by 1 for each check you have made. When you fail this check, you must stop running.
Normal: You can run a number of rounds equal to your Constitution score and must make another check each round.
Soul of Pheidippides [General]
You can run tirelessly.
Prerequisites: Con 17, Distance Runner, Endurance, Run
Benefit: While unencumbered you can use the run action for a number of hours equal to your Constitution modifier, but after that you must make a DC 15 Constitution check to continue running each hour. You must check again each hour in which you continue to run, and the DC of this check increases by 5 for each check you have made. When you fail this check, you must stop running and become exhausted, taking 1d6 points of damage for every extra hour past your constitution modifier that you ran.
Normal: You can run a number of rounds equal to your Constitution score and must make another check each round.
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