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Seeking advice on a conversion - Bear to Awakened NPC
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<blockquote data-quote="NuSair" data-source="post: 6260672" data-attributes="member: 6705473"><p>First off, I hate the awaken spell in general. </p><p></p><p>Looking at the black bear in the MM 3d8+6 HP, stats of 19/13/15/2/12/6...with awaken, you get 3d6 intel, 2HD and 1d3 charisma. </p><p></p><p>It's almost as if awakening is a hindrance.</p><p></p><p>Being 3HD and having +2 BAB, it looks like it is using the rogue/monk/ect table. So, going up to 5 HD, I'd have it gain +1 BAB. </p><p></p><p>I'd also count the bears HD as levels (I've been working up giants recently), so, he would have the feats of a 5th level character.</p><p></p><p>Something like-</p><p>Racial Hit Dice: An awakened black bear begins with 5 levels of bear, which provide 5d8 hit dice, base attack bonus of +3, and base saving throws of Fort +4, Ref +4, Will +2. </p><p>Racial Skills: <span style="color: #000000">A black bear’s bear levels give it skill points equal to 9 × (2 + Int modifier). Its class skills are climb, hide, spot, listen and swim. </span></p><p><span style="color: #000000"></span>Racial Feats: A black bear's bear levels give it 2 feats</p><p>Racial Bonus: +4 to swim checks</p><p></p><p>If you wanted to roll it's stats, I'd use: +8 Str, +2 Dex, +4 Con, +2 Wis, -4 Cha.</p><p></p><p>So, to make him 14th level, add 9 levels of fighter:</p><p></p><p>9 level of Fighter:</p><p>9d10 HD</p><p>BAB +9/+4</p><p>Saves 6/3/3</p><p>Feats 5 bonus feats </p><p></p><p>So total:</p><p>HD 9d10 + 5d8 + con (roughly 42 to 158)</p><p>BAB +12/+7/+2</p><p>Melee +18/+13/+8 (assuming +1 str at 4, 8, 12)</p><p>Saves: fort +12 reflex +9 will +6</p><p>Feats 9 (5 fighter + 4 level)</p><p></p><p>Plus can take TWF... feats could really add up... plus the druid spells.... could make him a very effective tank. You could also go monk (not sure it would make sense in your campaign).</p></blockquote><p></p>
[QUOTE="NuSair, post: 6260672, member: 6705473"] First off, I hate the awaken spell in general. Looking at the black bear in the MM 3d8+6 HP, stats of 19/13/15/2/12/6...with awaken, you get 3d6 intel, 2HD and 1d3 charisma. It's almost as if awakening is a hindrance. Being 3HD and having +2 BAB, it looks like it is using the rogue/monk/ect table. So, going up to 5 HD, I'd have it gain +1 BAB. I'd also count the bears HD as levels (I've been working up giants recently), so, he would have the feats of a 5th level character. Something like- Racial Hit Dice: An awakened black bear begins with 5 levels of bear, which provide 5d8 hit dice, base attack bonus of +3, and base saving throws of Fort +4, Ref +4, Will +2. Racial Skills: [COLOR=#000000]A black bear’s bear levels give it skill points equal to 9 × (2 + Int modifier). Its class skills are climb, hide, spot, listen and swim. [/COLOR]Racial Feats: A black bear's bear levels give it 2 feats Racial Bonus: +4 to swim checks If you wanted to roll it's stats, I'd use: +8 Str, +2 Dex, +4 Con, +2 Wis, -4 Cha. So, to make him 14th level, add 9 levels of fighter: 9 level of Fighter: 9d10 HD BAB +9/+4 Saves 6/3/3 Feats 5 bonus feats So total: HD 9d10 + 5d8 + con (roughly 42 to 158) BAB +12/+7/+2 Melee +18/+13/+8 (assuming +1 str at 4, 8, 12) Saves: fort +12 reflex +9 will +6 Feats 9 (5 fighter + 4 level) Plus can take TWF... feats could really add up... plus the druid spells.... could make him a very effective tank. You could also go monk (not sure it would make sense in your campaign). [/QUOTE]
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