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Seeking input: Creating some tough moral choices.
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<blockquote data-quote="TheClone" data-source="post: 5366242" data-attributes="member: 90399"><p>Okay. I'd find it easier for have tough moral choices if the promise had been made to a evil being. Because that will cost them something and they most likely will strive to make right what they had to do wrong. With an Angel you can only force them into a situation where they have make a bad decision that will cost them something, but when it's done, it's done.</p><p></p><p>1. I will take his place: Maybe taking the place of a dying king or something and doing the job involves some nasty decisions between bad and worse.</p><p></p><p>2. I will return it to her: The pc(s) need to fetch a magic item that would be quite usable to them but they need to return it to some npc. They might be needing the item for help other people who will die without it.</p><p></p><p>3. I will tell him the truth: During a quest the pcs learn an important fact about some happening from the past. If they tell it to npc a, it will cause problems or cost lives. But they have to tell it.</p><p></p><p>4. I will let her go: The pcs adventure with a npc. At a certain point only one may pass to bring the adventure to a good end. But the one going will die and the npc is volunteering. Maybe the npc is emotionally valuable to the pc.</p><p></p><p>5. I will do what he asks: You could simply ask something evil.</p><p></p><p>I guess you can do a lot with choices between bad and worse or the good old "You have to sacrifice these 3 people (that you maybe like or love) to save those 10 others."</p></blockquote><p></p>
[QUOTE="TheClone, post: 5366242, member: 90399"] Okay. I'd find it easier for have tough moral choices if the promise had been made to a evil being. Because that will cost them something and they most likely will strive to make right what they had to do wrong. With an Angel you can only force them into a situation where they have make a bad decision that will cost them something, but when it's done, it's done. 1. I will take his place: Maybe taking the place of a dying king or something and doing the job involves some nasty decisions between bad and worse. 2. I will return it to her: The pc(s) need to fetch a magic item that would be quite usable to them but they need to return it to some npc. They might be needing the item for help other people who will die without it. 3. I will tell him the truth: During a quest the pcs learn an important fact about some happening from the past. If they tell it to npc a, it will cause problems or cost lives. But they have to tell it. 4. I will let her go: The pcs adventure with a npc. At a certain point only one may pass to bring the adventure to a good end. But the one going will die and the npc is volunteering. Maybe the npc is emotionally valuable to the pc. 5. I will do what he asks: You could simply ask something evil. I guess you can do a lot with choices between bad and worse or the good old "You have to sacrifice these 3 people (that you maybe like or love) to save those 10 others." [/QUOTE]
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