Mistah J
First Post
Hey everyone,
In the game I am currently leading, I would like to develop some strong role-playing based side-stories for my players to run along side a main story arc that might be a little combat heavy at times.
Allow me to explain the groundwork I've laid so far:
Out of a party of 5 characters, 3 have died so far. Once death occurred, I gave the player an envelope and stated they could stay dead, or they could open it.
Inside each envelope was a statement that their character was no longer dead; they spontaneously returned to life. It also stated that they had no memory of the time they were dead except one: they remember making a specific promise but not to whom or the context in which it was made.
So what I would like to do is, later on in the campaign each party member becomes involved in a side quest that ultimately boils down to a hard moral decision they have to make and the promise is to decide one way instead of the other.
That being said, here are the promises I created:
1. I will take his place
2. I will return it to her
3. I will tell him the truth
4. I will let her go
5. I will do what he asks
What I would like help with is coming up with the different scenarios to which these oaths are connected.
I should mention that I am not looking to be a d!&% of a DM here. I don't want to create Catch 22 situations that result in horrible calamity no matter what a PC does. Instead, I'm looking to reward my players with memorable and thought provoking story-lines.
I should also mention that the entity to which these promises where made is a powerful Angel, one who is interested in the party doing good works and fighting against evil so, these situations should be about doing the right thing even if, and especially when, that is a difficult thing to do.
Please feel free to share your thoughts, opinions, and ideas - I am open to anything out there.
Much appreciated.
In the game I am currently leading, I would like to develop some strong role-playing based side-stories for my players to run along side a main story arc that might be a little combat heavy at times.
Allow me to explain the groundwork I've laid so far:
Out of a party of 5 characters, 3 have died so far. Once death occurred, I gave the player an envelope and stated they could stay dead, or they could open it.
Inside each envelope was a statement that their character was no longer dead; they spontaneously returned to life. It also stated that they had no memory of the time they were dead except one: they remember making a specific promise but not to whom or the context in which it was made.
So what I would like to do is, later on in the campaign each party member becomes involved in a side quest that ultimately boils down to a hard moral decision they have to make and the promise is to decide one way instead of the other.
That being said, here are the promises I created:
1. I will take his place
2. I will return it to her
3. I will tell him the truth
4. I will let her go
5. I will do what he asks
What I would like help with is coming up with the different scenarios to which these oaths are connected.
I should mention that I am not looking to be a d!&% of a DM here. I don't want to create Catch 22 situations that result in horrible calamity no matter what a PC does. Instead, I'm looking to reward my players with memorable and thought provoking story-lines.
I should also mention that the entity to which these promises where made is a powerful Angel, one who is interested in the party doing good works and fighting against evil so, these situations should be about doing the right thing even if, and especially when, that is a difficult thing to do.
Please feel free to share your thoughts, opinions, and ideas - I am open to anything out there.
Much appreciated.
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