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Seeking input: Creating some tough moral choices.
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<blockquote data-quote="Lendro_Furioso" data-source="post: 5369293" data-attributes="member: 79242"><p>First off, I really like the idea a lot. The fact that it's an Angel they've made the promises to is different, and should be a surprise later on in the campaign. I'd strive to make the decisions very difficult with the information available at the moment, but in hindsight be for the greater good. Sort of like Frank Herbert's Dune, where the jihad is actually the best course of action in the long run.</p><p></p><p>1. I will take his place: the PC must take a burden unto himself. This could be anything from taking a position of authority (for connotation, see for instance the <a href="http://en.wikipedia.org/wiki/Sword_of_damocles" target="_blank">Sword of Damocles</a> myth, for example). It could also be to take a blow for someone, ie, responsibility for another's actions, and their consequences. Maybe to keep the kingdom at peace the PC's will claim to have done some evil deed executed in fact by a ruler (evil or no). The PC's can get a bad reputation, but avoiding civil war may be more important. Think barons squabbling, this is the sort of thing that degenerates into a struggle for the throne.</p><p></p><p>2. I will return it to her: the powerful artifact/magical item is a winner here, think something like a staff that can heal the demonic plague. Once the PC's use it to heal a certain influencial NPC (a king, or any plot-centric NPC, really), they must return it straight away, despite the fact that it could basically heal thousands of dying men and women. Of course in the long run, it's more important to destroy the source of the scourge than to temporarily heal its effects. To prevent them from simply healing everyone, then the NPC in question, have them be far away from home, or create some sort of time constraint.</p><p></p><p>3. I will tell him the truth: the PC's must reveal a hard-earned fact about the plague to an enemy. This enemy will be working against them, but the knowledge will be used both to harm the PC's later on in the campaign as well as save the lives of many people in the enemy's faction. In the short term, concealing the truth would greatly cripple the enemy. In the long run, that same enemy's strength will be needed, either to keep a greater foe at bay or when all banners are united against a common foe.</p><p></p><p>4. I will let her go: I'd have the PC's catch a big bad evil gal, get something from him/her, then let her go. In the long run, the power vaccuum created by her death would mean more bloodshed. And a nemesis, those are always fun.</p><p></p><p>5. I will do what he asks: as stated, kill a few to save many. Not an easy choice, especially if it is an ally. If you think about the possibility of civil war, have the PC's ally with a good Lord, but in the end be forced to crush his chances to become the rightful ruler (despite the fact that he would be a benevolent ruler) in order to prevent a further evil.</p><p></p><p></p><p>So there you have it: a demonic disease is spreading, the ruling class vying for power, the populace wanting to hang the responsible parties, a king that is unfit to rule, a better substitute whose rise to power would mean disunion and certain disaster, and the PC's in the middle. In other words, a campaign.</p><p></p><p>PS: can you tell I'm reading George R.R. Martin atm?</p></blockquote><p></p>
[QUOTE="Lendro_Furioso, post: 5369293, member: 79242"] First off, I really like the idea a lot. The fact that it's an Angel they've made the promises to is different, and should be a surprise later on in the campaign. I'd strive to make the decisions very difficult with the information available at the moment, but in hindsight be for the greater good. Sort of like Frank Herbert's Dune, where the jihad is actually the best course of action in the long run. 1. I will take his place: the PC must take a burden unto himself. This could be anything from taking a position of authority (for connotation, see for instance the [URL="http://en.wikipedia.org/wiki/Sword_of_damocles"]Sword of Damocles[/URL] myth, for example). It could also be to take a blow for someone, ie, responsibility for another's actions, and their consequences. Maybe to keep the kingdom at peace the PC's will claim to have done some evil deed executed in fact by a ruler (evil or no). The PC's can get a bad reputation, but avoiding civil war may be more important. Think barons squabbling, this is the sort of thing that degenerates into a struggle for the throne. 2. I will return it to her: the powerful artifact/magical item is a winner here, think something like a staff that can heal the demonic plague. Once the PC's use it to heal a certain influencial NPC (a king, or any plot-centric NPC, really), they must return it straight away, despite the fact that it could basically heal thousands of dying men and women. Of course in the long run, it's more important to destroy the source of the scourge than to temporarily heal its effects. To prevent them from simply healing everyone, then the NPC in question, have them be far away from home, or create some sort of time constraint. 3. I will tell him the truth: the PC's must reveal a hard-earned fact about the plague to an enemy. This enemy will be working against them, but the knowledge will be used both to harm the PC's later on in the campaign as well as save the lives of many people in the enemy's faction. In the short term, concealing the truth would greatly cripple the enemy. In the long run, that same enemy's strength will be needed, either to keep a greater foe at bay or when all banners are united against a common foe. 4. I will let her go: I'd have the PC's catch a big bad evil gal, get something from him/her, then let her go. In the long run, the power vaccuum created by her death would mean more bloodshed. And a nemesis, those are always fun. 5. I will do what he asks: as stated, kill a few to save many. Not an easy choice, especially if it is an ally. If you think about the possibility of civil war, have the PC's ally with a good Lord, but in the end be forced to crush his chances to become the rightful ruler (despite the fact that he would be a benevolent ruler) in order to prevent a further evil. So there you have it: a demonic disease is spreading, the ruling class vying for power, the populace wanting to hang the responsible parties, a king that is unfit to rule, a better substitute whose rise to power would mean disunion and certain disaster, and the PC's in the middle. In other words, a campaign. PS: can you tell I'm reading George R.R. Martin atm? [/QUOTE]
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