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Seeking input on a new sorcerer/wizard spell, all welcome
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 4016886" data-attributes="member: 5335"><p>I forget where I read it, but there was a feat allowing your familiar to take over concentration on a spell. You could also turn it into a meta-magic feat. </p><p></p><p>Sustain Spell</p><p></p><p>Prerequisites: Extend Spell; Caster level X</p><p></p><p>This spell is much easier to maintain concentration on, requiring only a Swift Action each round. During this action, you may not only maintain a spell, but also redirect it to a new target, if applicable. </p><p></p><p>This spell takes up a spell slot two levels higher than normal.</p><p></p><p></p><p>As your spell stands, I think it is actually a bit costly, doing nothing but granting you concentration on a spell for free. Granted, for the cost of one 8th level spell you could have two fully directed Bigby's Crushing Hands. however, I don't see this as being too much more destructive than a crushing hand plus two high level summons. Either way, it would be ideal for a summoner, allowing them to raise defenses, summon from safety, and then controll the battlefield or support their minions.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 4016886, member: 5335"] I forget where I read it, but there was a feat allowing your familiar to take over concentration on a spell. You could also turn it into a meta-magic feat. Sustain Spell Prerequisites: Extend Spell; Caster level X This spell is much easier to maintain concentration on, requiring only a Swift Action each round. During this action, you may not only maintain a spell, but also redirect it to a new target, if applicable. This spell takes up a spell slot two levels higher than normal. As your spell stands, I think it is actually a bit costly, doing nothing but granting you concentration on a spell for free. Granted, for the cost of one 8th level spell you could have two fully directed Bigby's Crushing Hands. however, I don't see this as being too much more destructive than a crushing hand plus two high level summons. Either way, it would be ideal for a summoner, allowing them to raise defenses, summon from safety, and then controll the battlefield or support their minions. [/QUOTE]
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Community
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Seeking input on a new sorcerer/wizard spell, all welcome
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