I've run this spell by my GM and we're pretty much in agreement, but I figured I'd see how close we got to The Wo/Men On The Street's Opinion regarding overall power, concept, and spell level.
My question regarding research is targeted at sorcery. Given that sorcerors learn new spells automatically at each level, and cannot learn new spells any other way, do sorcerors need to research custom spells in order to learn them?
The answer supported by the rules would SEEM to be 'yes,' since nowhere do I see an exemption for sorcerors under the various sections on spell research. However, I avail myself of the collective wisdom/rulesmongery of the Board to solve this interesting puzzle. And lest anyone think of saying it; yes, I shall also inquire of my GM.
I'm just curious if it's spelled out one way or another in an FAQ or obscure product somewhere.
Thanks!
Now for the spell.
Charismatic Aura
Enchantment [Mind-Affecting] [Fear]
Level: Brd ?, Sor/Wiz ?
Components: V, S
Casting Time: 1 action
Target: Personal
Duration: 10 min/level
Saving Throw: Partial, Will negates (see description)
Spell Resistance: Yes (see description)
By means of this spell a caster can greatly magnify the 'force' of her presence, allowing her to easily command the attention of others. While there is no actual physical transformation involved, onlookers will perceive the caster as being somehow larger than life, a king or queen among paupers. Because this spell doesn't modify actual charisma, but only apparent charisma, it adds a +2 circumstance modifier to Diplomacy and Intimidation rolls for the duration. This effect has no saving throw, nor does SR apply.
Additionally, the caster can take a standard action within the spell's duration to assume a terrifyingly grand visage of righteous (or unholy, as preferred) wrath. Creatures within Close range must make a Will save or be Shaken for 1 round per caster level. This application ends the spell immediately after the visage is assumed (though the effects of the visage will persist as usual). SR applies to the frightening effect.
--
It's kind of confusingly worded, but basically, within that 10 minutes per level, you can choose to blow out any remaining long term duration in favor of a big scary effect that, if successful, scares people for 1 round per level. The scare effect is kind of instantaneous, so it can't be dispelled, but any effect that can mitigate or end fear effects will still work.
Thoughts?

My question regarding research is targeted at sorcery. Given that sorcerors learn new spells automatically at each level, and cannot learn new spells any other way, do sorcerors need to research custom spells in order to learn them?
The answer supported by the rules would SEEM to be 'yes,' since nowhere do I see an exemption for sorcerors under the various sections on spell research. However, I avail myself of the collective wisdom/rulesmongery of the Board to solve this interesting puzzle. And lest anyone think of saying it; yes, I shall also inquire of my GM.

Thanks!
Now for the spell.
Charismatic Aura
Enchantment [Mind-Affecting] [Fear]
Level: Brd ?, Sor/Wiz ?
Components: V, S
Casting Time: 1 action
Target: Personal
Duration: 10 min/level
Saving Throw: Partial, Will negates (see description)
Spell Resistance: Yes (see description)
By means of this spell a caster can greatly magnify the 'force' of her presence, allowing her to easily command the attention of others. While there is no actual physical transformation involved, onlookers will perceive the caster as being somehow larger than life, a king or queen among paupers. Because this spell doesn't modify actual charisma, but only apparent charisma, it adds a +2 circumstance modifier to Diplomacy and Intimidation rolls for the duration. This effect has no saving throw, nor does SR apply.
Additionally, the caster can take a standard action within the spell's duration to assume a terrifyingly grand visage of righteous (or unholy, as preferred) wrath. Creatures within Close range must make a Will save or be Shaken for 1 round per caster level. This application ends the spell immediately after the visage is assumed (though the effects of the visage will persist as usual). SR applies to the frightening effect.
--
It's kind of confusingly worded, but basically, within that 10 minutes per level, you can choose to blow out any remaining long term duration in favor of a big scary effect that, if successful, scares people for 1 round per level. The scare effect is kind of instantaneous, so it can't be dispelled, but any effect that can mitigate or end fear effects will still work.
Thoughts?