smokewolf
First Post
I need two people who will give me an honest opinion of a D20 product I am creating. It is ready now for critiquing the only things left are fluff and filler but the rules are in a usable state.
I ask only that you provide me with useful information and that it is done in a timely fashion. Anyone who does this will get a comp of the finished product and a comps of a couple of my other D20 stuff, depending on what they are into.
Please post or email @ smokewolf @ 93gamesstudio.com (remove the spaces)
Info about the product: Magic: The Science and Art of Causing Change
OGL and D20 rules for the modern era do not accurately portray modern magical systems. Unfortunately the rules lack the ability to reflect “real world” effects and systems, such as Wicca, Hermetic, Voodoo, etc. The idea that power and ability are level based is contrary to how most modern practitioners would describe the method for advancement and improvement.
But, what would you do, scrap the whole system and try another game [how about The Swing]? For most people the time, money, blood, sweat and tears that they have put into learning D20 Modern make that a non-option. This is where Magic: The Science and Art of Causing Change may help more accurately model “real world” magic and concepts. Magic: The Science and Art of Causing Change fundamentally changes the way magic works in D20 Modern allowing for the ability to play realistic modern magicians.
Demo @ http://93gamesstudio.com/html/modules.php?name=Downloads&d_op=viewdownload&cid=2
I ask only that you provide me with useful information and that it is done in a timely fashion. Anyone who does this will get a comp of the finished product and a comps of a couple of my other D20 stuff, depending on what they are into.
Please post or email @ smokewolf @ 93gamesstudio.com (remove the spaces)
Info about the product: Magic: The Science and Art of Causing Change
OGL and D20 rules for the modern era do not accurately portray modern magical systems. Unfortunately the rules lack the ability to reflect “real world” effects and systems, such as Wicca, Hermetic, Voodoo, etc. The idea that power and ability are level based is contrary to how most modern practitioners would describe the method for advancement and improvement.
But, what would you do, scrap the whole system and try another game [how about The Swing]? For most people the time, money, blood, sweat and tears that they have put into learning D20 Modern make that a non-option. This is where Magic: The Science and Art of Causing Change may help more accurately model “real world” magic and concepts. Magic: The Science and Art of Causing Change fundamentally changes the way magic works in D20 Modern allowing for the ability to play realistic modern magicians.
Demo @ http://93gamesstudio.com/html/modules.php?name=Downloads&d_op=viewdownload&cid=2