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Seeking reviews or comparisons of: Fantasy Grounds, kLoOge.Werks and Screenmonkey
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<blockquote data-quote="2WS-Steve" data-source="post: 2504762" data-attributes="member: 3289"><p>I've purchased all three and am torn between Fantasy Grounds and Klooge.</p><p></p><p>Fantasy Grounds has been far more stable for me, and doesn't run in clunky Java. Also, I find myself oddly drawn to the little gimmick of actually rolling the dice -- it's actually fun to do on screen.</p><p></p><p>However, Klooge has significantly better shared map features. Very easy to zoom in or out, and I can simply scan in my own images, then scale them as I desire, for use as miniatures. Unfortunately, it's also been unplay-ably unstable for me in the past, but the very recent updates seem to work.</p><p></p><p>I suspect that FG will improve it's map stuff, whereas Klooge will not dump its Java clunkiness, and thus FG might move into a clear winner category for me.</p><p></p><p>Screen Monkey has the whole, clients connect using regular web software thing -- but it was pretty slow and the interface makes it hard to run a game.</p><p></p><p>Ghost Orb looks very interesting, but I figured I'd wait until it's out of beta to try it out.</p></blockquote><p></p>
[QUOTE="2WS-Steve, post: 2504762, member: 3289"] I've purchased all three and am torn between Fantasy Grounds and Klooge. Fantasy Grounds has been far more stable for me, and doesn't run in clunky Java. Also, I find myself oddly drawn to the little gimmick of actually rolling the dice -- it's actually fun to do on screen. However, Klooge has significantly better shared map features. Very easy to zoom in or out, and I can simply scan in my own images, then scale them as I desire, for use as miniatures. Unfortunately, it's also been unplay-ably unstable for me in the past, but the very recent updates seem to work. I suspect that FG will improve it's map stuff, whereas Klooge will not dump its Java clunkiness, and thus FG might move into a clear winner category for me. Screen Monkey has the whole, clients connect using regular web software thing -- but it was pretty slow and the interface makes it hard to run a game. Ghost Orb looks very interesting, but I figured I'd wait until it's out of beta to try it out. [/QUOTE]
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Seeking reviews or comparisons of: Fantasy Grounds, kLoOge.Werks and Screenmonkey
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