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Seeking reviews or comparisons of: Fantasy Grounds, kLoOge.Werks and Screenmonkey
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<blockquote data-quote="DMFTodd" data-source="post: 2507386" data-attributes="member: 1202"><p><strong>Comparison</strong></p><p></p><p>I tried ScreenMonkey, Fantasy Grounds, and Klooge about 6 months ago, went with klooge. </p><p></p><p>ScreeenMonkey: Can't remeber any specifics. It wasn't as pretty as Fantasy Grounds nor as capable as Klooge. </p><p></p><p>GhostOrb: DM + every player pays about $5/month. 6 player game is $30/month, $360 for a year. No thanks. </p><p></p><p>Comparing klooge and FantasyGrounds (this compares how they were 6 months ago, things have changed, FantasyGrounders can correct me):</p><p></p><p>The map: Klooge has a real map and knows about distances. Klooge knows that the orc is 120 feet away, can tell you the correct size for laying down a web, etc. THis is really cool, you can actually play on a map with a large scale - something you can't really do on a battlemap. FantasyGrounds, the map is basically a dumb picture with no features. </p><p></p><p>Map Zoom: Klooge can zoom a map. Scan in some big dungeon from Dungeon magazine and play right on that. You can zoom in and out on the map to see what is going on. No zoom in FG. You're going to have to manually create a lot of maps. </p><p></p><p>Tokens: Klooge can use any scanned in picture as a token. FantasyGrounds has little gold balls you drop on a map (I think they may have fixed that). </p><p></p><p>Token Size: Since klooge has distance on a map, it can scale a token to the right size. FantasyGrounds, with no map scale, can't scale a token. A dragon is the same size as a goblin. </p><p></p><p>Dice Rolling: FG has this really pretty dice roller but it's dumber than dumb. To roll an attack, enter a modifier in the attack box, pick up the 20-sider, drop it. Claw, claw, bite? Do it again. Ooops, change that modifier for the bite. Now change the modifier to roll the damage. Running a battle with different creatures? Hope you can remember all of those modifiers because you'll be putting them in again and again (there are some hot keys that could speed this up somewhat). FG combat is going to be really, really slow. In Klooge, you can setup a monster/NPC in advance. To make an attack roll, you simply click the attack. It's very fast. </p><p></p><p>Did I Hit?: FG doesn't have targeting. Did the attack hit? How much damage was rolled? Better pay close attention because you have to manually apply that damage. Klooge has targeting, has AC in the program, so when you make an attack roll it can tell you if you hit or missed (and it is easily overridden when need be). Damage is then assigned directly to the target and the dm can apply it with a click. </p><p></p><p>In short, I think FG has a really pretty face but it's all pretty face no brains. Klooge has way more features, IMPORTANT features but it's not the prettiest thing around. I've been running a weekly klooge game for about 6 months now. It really works. I've dropped my face to face game and just play with klooge.</p></blockquote><p></p>
[QUOTE="DMFTodd, post: 2507386, member: 1202"] [b]Comparison[/b] I tried ScreenMonkey, Fantasy Grounds, and Klooge about 6 months ago, went with klooge. ScreeenMonkey: Can't remeber any specifics. It wasn't as pretty as Fantasy Grounds nor as capable as Klooge. GhostOrb: DM + every player pays about $5/month. 6 player game is $30/month, $360 for a year. No thanks. Comparing klooge and FantasyGrounds (this compares how they were 6 months ago, things have changed, FantasyGrounders can correct me): The map: Klooge has a real map and knows about distances. Klooge knows that the orc is 120 feet away, can tell you the correct size for laying down a web, etc. THis is really cool, you can actually play on a map with a large scale - something you can't really do on a battlemap. FantasyGrounds, the map is basically a dumb picture with no features. Map Zoom: Klooge can zoom a map. Scan in some big dungeon from Dungeon magazine and play right on that. You can zoom in and out on the map to see what is going on. No zoom in FG. You're going to have to manually create a lot of maps. Tokens: Klooge can use any scanned in picture as a token. FantasyGrounds has little gold balls you drop on a map (I think they may have fixed that). Token Size: Since klooge has distance on a map, it can scale a token to the right size. FantasyGrounds, with no map scale, can't scale a token. A dragon is the same size as a goblin. Dice Rolling: FG has this really pretty dice roller but it's dumber than dumb. To roll an attack, enter a modifier in the attack box, pick up the 20-sider, drop it. Claw, claw, bite? Do it again. Ooops, change that modifier for the bite. Now change the modifier to roll the damage. Running a battle with different creatures? Hope you can remember all of those modifiers because you'll be putting them in again and again (there are some hot keys that could speed this up somewhat). FG combat is going to be really, really slow. In Klooge, you can setup a monster/NPC in advance. To make an attack roll, you simply click the attack. It's very fast. Did I Hit?: FG doesn't have targeting. Did the attack hit? How much damage was rolled? Better pay close attention because you have to manually apply that damage. Klooge has targeting, has AC in the program, so when you make an attack roll it can tell you if you hit or missed (and it is easily overridden when need be). Damage is then assigned directly to the target and the dm can apply it with a click. In short, I think FG has a really pretty face but it's all pretty face no brains. Klooge has way more features, IMPORTANT features but it's not the prettiest thing around. I've been running a weekly klooge game for about 6 months now. It really works. I've dropped my face to face game and just play with klooge. [/QUOTE]
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Seeking reviews or comparisons of: Fantasy Grounds, kLoOge.Werks and Screenmonkey
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