D&D 5E seeking the Logical and Scientific for help with dungeon creation


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I'd tend to go with imprisoned with powerful ritualistic magic by a cabal that didn't want to directly fight the dragon, or couldn't overpower it in straight combat. Possibly in a location that has since become home to a dragon-worshipping cult that is either siphoning off magical energy from the dormant dragon or wants to free the creature from its magical imprisonment. Or both.
 


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