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Select 3 new O.L.D. Traditions
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<blockquote data-quote="Korth" data-source="post: 6296682" data-attributes="member: 6776184"><p>so i have started 3 replys and nothing seems to just jump to mind or seems right to me, but here is what i have come up with. i am avoiding the magic stuff as many good ideas have been put forth, so i will stick to non magic:</p><p></p><p>-<strong>craftsman</strong> or <strong>engineer </strong>type tradition for building or disabling things and devices</p><p>-<strong>battle field medic</strong> type tradition for healing and bandaging wounds and kicking some but ... no one ever wants to just heal lol.</p><p>-<strong>monk </strong>type tradition for nonweapon fighting with maybe a special magic of some kind, and monks rock!</p><p>-<strong>bounty hunter</strong> or <strong>monster hunter</strong> or <strong>witch hunter</strong> tradition as an advanced ranger traditions, for tracking and hunting specific things</p><p></p><p>OK so that's what i have for the traditions i would like to see added. so for some changes to the existing traditions i would suggest the following:</p><p> </p><p>-slave not as just a starting tradition, people can become slaves at all points in their lives not just from birth</p><p>-the Diadloist and <span style="color: #3E3E3E">Inquisitor tradition </span>seems like they are very setting specific to me for a open setting game. maybe cultist or something but i like the evil traditions. my players like to turn evil from time to time and having that option is great!</p><p>-prison tradition needs a name change and i agree that anyone should be able to go to prison (falsely accused or otherwise) though i do like the criminal traditions have a chance to have to go to jail over just adding it if they want it.</p><p></p><p>that's my take on it any way. i love the game so far and cant wait for the new play test updates.</p></blockquote><p></p>
[QUOTE="Korth, post: 6296682, member: 6776184"] so i have started 3 replys and nothing seems to just jump to mind or seems right to me, but here is what i have come up with. i am avoiding the magic stuff as many good ideas have been put forth, so i will stick to non magic: -[B]craftsman[/B] or [B]engineer [/B]type tradition for building or disabling things and devices -[B]battle field medic[/B] type tradition for healing and bandaging wounds and kicking some but ... no one ever wants to just heal lol. -[B]monk [/B]type tradition for nonweapon fighting with maybe a special magic of some kind, and monks rock! -[B]bounty hunter[/B] or [B]monster hunter[/B] or [B]witch hunter[/B] tradition as an advanced ranger traditions, for tracking and hunting specific things OK so that's what i have for the traditions i would like to see added. so for some changes to the existing traditions i would suggest the following: -slave not as just a starting tradition, people can become slaves at all points in their lives not just from birth -the Diadloist and [COLOR=#3E3E3E]Inquisitor tradition [/COLOR]seems like they are very setting specific to me for a open setting game. maybe cultist or something but i like the evil traditions. my players like to turn evil from time to time and having that option is great! -prison tradition needs a name change and i agree that anyone should be able to go to prison (falsely accused or otherwise) though i do like the criminal traditions have a chance to have to go to jail over just adding it if they want it. that's my take on it any way. i love the game so far and cant wait for the new play test updates. [/QUOTE]
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