Gilladian
Adventurer
I want to give each of my four players in my current campaign a magic item that will "grow" with them over time. I let them each tell me what sort of item they would like (at least 3 of the four did).
But I'm a little stumped as to what abilities/powers to give the items. We're playing E6 3.5edition. The first item is a longsword (for a fighter), and here's what I've come up with for it:
Level 2: +1 longsword
Level 3: Adds +2 to Move Silently checks
Level 4: Anyone hit by the weapon with a critical hit is affected by a silence spell effect, as if cast by a L5 caster.
Level 5: +2 longsword
Level 6: Move Silently check bonus increases to +5
For the paladin:
Greatsword +1 at L2, but what else?
For the wizard:
Quarterstaff +1 at L2, but what else?
For the rogue:
unchosen item (not a weapon, not magic boots), what powers?
This is a very dungeon-oriented game.
But I'm a little stumped as to what abilities/powers to give the items. We're playing E6 3.5edition. The first item is a longsword (for a fighter), and here's what I've come up with for it:
Level 2: +1 longsword
Level 3: Adds +2 to Move Silently checks
Level 4: Anyone hit by the weapon with a critical hit is affected by a silence spell effect, as if cast by a L5 caster.
Level 5: +2 longsword
Level 6: Move Silently check bonus increases to +5
For the paladin:
Greatsword +1 at L2, but what else?
For the wizard:
Quarterstaff +1 at L2, but what else?
For the rogue:
unchosen item (not a weapon, not magic boots), what powers?
This is a very dungeon-oriented game.