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General Tabletop Discussion
*TTRPGs General
Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels
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<blockquote data-quote="Nightfly" data-source="post: 9417256" data-attributes="member: 89601"><p>I'm with you about funnels. I think they're a cool and interesting idea, but I hate that DCC has been reduced to "the funnel RPG" in people's minds. That's so unfair and inaccurate. </p><p></p><p>I'm not sure I've played enough DCC to answer this question well, but I'll try. One cool thing about DCC is that there are long-term consequences from any given adventure. Casters may need to spellburn themselves down to a nub to survive, or they might incur a terrible corruption. The concept that an adventuring life can leave permanent scars is foundational to DCC, but totally absent in most other fantasy RPGs. It adds a good bit of drama. In 5e, you either survive or (rarely) don't, but in DCC, it's a lot more complicated.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9417256, member: 89601"] I'm with you about funnels. I think they're a cool and interesting idea, but I hate that DCC has been reduced to "the funnel RPG" in people's minds. That's so unfair and inaccurate. I'm not sure I've played enough DCC to answer this question well, but I'll try. One cool thing about DCC is that there are long-term consequences from any given adventure. Casters may need to spellburn themselves down to a nub to survive, or they might incur a terrible corruption. The concept that an adventuring life can leave permanent scars is foundational to DCC, but totally absent in most other fantasy RPGs. It adds a good bit of drama. In 5e, you either survive or (rarely) don't, but in DCC, it's a lot more complicated. [/QUOTE]
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Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels
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