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Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels
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<blockquote data-quote="Nightfly" data-source="post: 9419490" data-attributes="member: 89601"><p>What makes you think DCC is a one-shot based system? It explicitly isn't! If it weren't meant to be played in a campaign, the fact that thieves regenerate luck between adventures wouldn't be any kind of an advantage at all. That's actually intended to be one of the strongest features of the thief, which is because the game assumes you'll be going on many adventures in succession. </p><p></p><p>It's true that DCC publications have nothing resembing an adventure path, because the game harkens back to an era before adventure paths existed. But you could totally run a Pathfinder adventure path, or a big 5e hardback, under DCC rules with a little conversion. It would work just fine. Actually, a 5e hardback might literally work <em>better, </em>because 5e barely has any rules or guidelines about time spent between excursions and DCC does. </p><p></p><p>In short, the rules are not the same as the culture surrounding the rules. The culture around DCC assumes you'll likely go from one short "module" to another because that was the way most of us played in 1982. But people also ran campaigns with long narrative arcs back then and I'm sure some people do so in DCC nowadays. There's certainly no reason you couldn't.</p></blockquote><p></p>
[QUOTE="Nightfly, post: 9419490, member: 89601"] What makes you think DCC is a one-shot based system? It explicitly isn't! If it weren't meant to be played in a campaign, the fact that thieves regenerate luck between adventures wouldn't be any kind of an advantage at all. That's actually intended to be one of the strongest features of the thief, which is because the game assumes you'll be going on many adventures in succession. It's true that DCC publications have nothing resembing an adventure path, because the game harkens back to an era before adventure paths existed. But you could totally run a Pathfinder adventure path, or a big 5e hardback, under DCC rules with a little conversion. It would work just fine. Actually, a 5e hardback might literally work [I]better, [/I]because 5e barely has any rules or guidelines about time spent between excursions and DCC does. In short, the rules are not the same as the culture surrounding the rules. The culture around DCC assumes you'll likely go from one short "module" to another because that was the way most of us played in 1982. But people also ran campaigns with long narrative arcs back then and I'm sure some people do so in DCC nowadays. There's certainly no reason you couldn't. [/QUOTE]
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Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels
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