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Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels
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<blockquote data-quote="GM Lent" data-source="post: 9419551" data-attributes="member: 6798775"><p>I'm not sure where you got any of that. Here's the XP section of the DCC Core Rulebook:</p><p></p><p>"The DCC RPG experience system works as follows:</p><p></p><p>• All character classes use the same advancement table.</p><p></p><p>• Each encounter is worth from 0 to 4 XP, and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP in DCC RPG. A typical encounter is worth 2 XP, and the system scales from 0 to 4 depending on difficulty.</p><p></p><p>• All characters that participate in the encounter receive the same XP.</p><p></p><p>• The judge determines how much XP is awarded.</p><p></p><p>• Characters level up when they reach the XP threshold for the next level.</p><p></p><p>• The level thresholds become progressively higher. The number of “average adventures” required to advance to each subsequent level is higher than the preceding level."</p><p></p><p>I absolutely adore the fact that the system rewards survival, not conquest. Encounters are much more varied and players are much more creative in their approach when the game is explicitly set up such that direct combat is rarely the smartest option.</p></blockquote><p></p>
[QUOTE="GM Lent, post: 9419551, member: 6798775"] I'm not sure where you got any of that. Here's the XP section of the DCC Core Rulebook: "The DCC RPG experience system works as follows: • All character classes use the same advancement table. • Each encounter is worth from 0 to 4 XP, and those XP are not earned merely by killing monsters, disarming traps, looting treasure, or completing a quest. Rather, successfully surviving encounters earns the characters XP in DCC RPG. A typical encounter is worth 2 XP, and the system scales from 0 to 4 depending on difficulty. • All characters that participate in the encounter receive the same XP. • The judge determines how much XP is awarded. • Characters level up when they reach the XP threshold for the next level. • The level thresholds become progressively higher. The number of “average adventures” required to advance to each subsequent level is higher than the preceding level." I absolutely adore the fact that the system rewards survival, not conquest. Encounters are much more varied and players are much more creative in their approach when the game is explicitly set up such that direct combat is rarely the smartest option. [/QUOTE]
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Sell Me on Dungeon Crawl Classics For Long term Play, and NO Funnels
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