Sell me on Red Spire Press' Dark Legacies


log in or register to remove this ad



It has some cool potential. I did a review of this book a month or so ago. I like the options and I like the feel, but for me I wanted more setting and this was aimed at players so little setting. I'm waiting for the next book to really judge just how good it is.
 

Crothian said:
It has some cool potential. I did a review of this book a month or so ago. I like the options and I like the feel, but for me I wanted more setting and this was aimed at players so little setting. I'm waiting for the next book to really judge just how good it is.

My review is a little more recent (today) but it's a dark world with low magic and is grim and gritty. the campiagn setting needs a lot more work but the Red Spire website is pretty active and the sourcebook is coming out soon.
 



So have I heard :)

It's a good setting if you want something "different" from standard D&D. Magic is more magical because you don't see it as often, the players think twice before charging into battle as healing is scarce, the mood is very dark and cool.

The Player's Guide, to me, is worth the retail price and then some. It is true that it is mostly aimed at players and thus "lack" details about the setting, but my group has run several very interesting campaigns just off the PG. And the Campaign Guide is out in a month or so, and from what I've seen it's as good or better than the PG.
 

I'm through the classes section. If I had to give a capsule summary, it would be this:

If Midnight is post-Lord of the Rings if Sauron won, then Dark Legacies is post-Midnight after Izrador has been defeated. It has a very feel very reminiscint of Midnight (which I love), but without the hopelessness.

The races are Ok, some stock D&D with a twist, plus a 'dark Aasimar' and a psuedo-tiefling. A *very* interesting take on the cleric -- definitely yoink-worthy for almost any campaign.

The artwork is fantastic -- I like it better and better every time I crack the book. I'll post a full review when I finish the book.
 

Rodrigo Istalindir said:
I'm through the classes section. If I had to give a capsule summary, it would be this:

If Midnight is post-Lord of the Rings if Sauron won, then Dark Legacies is post-Midnight after Izrador has been defeated. It has a very feel very reminiscint of Midnight (which I love), but without the hopelessness.

I take some exception to this. :) To be more accurate -- using your analogy -- Dark Legacies would be more like Midnight after Izrador was defeated, yet not before he could be stopped from seeding his corruption throughout the known world. i.e. the external demonic threat has been "defeated" (though not really, as you'll learn in the Campaign Guide) but civilization is rotting from within, as demonic magic takes hold of the hearts of men.

That all aside, I wouldn't really compare Dark Legacies to Midnight. Midnight still has a very clear cut good vs. evil foundation whereas Dark Legacies lives in the gray areas. The best example of "good" institutions in DL are its churches, which are the strongest bastion of hope against Azrae and the Abyss. However, as you read the Religion chapter, you'll find that there's really very little good or wholesome about them, despite all pretentions of piety and righteousness. They're merely humanity's best hope at staving off oblivion. On the other end of the spectrum, you have those individuals who have turned away from the churches, whether simply doubting their divine foundations or going all the way to the dark road and the study of arcanism (demonic magic). In this regard, you have more of a law vs. chaos, institutional power vs. personal power dynamic than good vs. evil.

Anyways, that went on way longer than it was supposed to... :)
 

Enchanted Trinkets Complete

Recent & Upcoming Releases

Remove ads

Top