bento
Explorer
Joe,
I'm mostly in agreement with you.
As far as a rule system goes, everything looks great. If I was to GM for a group of people who never played before, I'd go with this or perhaps FUDGE. There's a lot of talk on the T20 Board about folks retrofitting their current games over to this sytem. I'm not ready to make that leap yet because I don't see a lot of supporting material that will help me with my homebrew game, which has an OA flavor.
GR is preparing to release True Sorcery and True Bestiary in the next couple of months. True Sorcery is said to incorporate the magic rules from Black Company, which I've never seen before. True Bestiary is their port of the SRD Monster Manual, I think. They also released a pdf this past week which ports over all the class information from the SRD.
I also like how they are handling campaign settings.
As for combat being lethal, that's why you have action points to spend and avoid such a fate.
I'm mostly in agreement with you.
As far as a rule system goes, everything looks great. If I was to GM for a group of people who never played before, I'd go with this or perhaps FUDGE. There's a lot of talk on the T20 Board about folks retrofitting their current games over to this sytem. I'm not ready to make that leap yet because I don't see a lot of supporting material that will help me with my homebrew game, which has an OA flavor.
GR is preparing to release True Sorcery and True Bestiary in the next couple of months. True Sorcery is said to incorporate the magic rules from Black Company, which I've never seen before. True Bestiary is their port of the SRD Monster Manual, I think. They also released a pdf this past week which ports over all the class information from the SRD.
I also like how they are handling campaign settings.
As for combat being lethal, that's why you have action points to spend and avoid such a fate.