D&D General Selling goods

zasgard

Explorer
What kind of rates do you give your players on the following items when they go into a town to sell?

Magic weapons/armor
Gems/Jewels/art objects
Scrolls
Potions

Thanks
 

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What kind of rates do you give your players on the following items when they go into a town to sell?

Magic weapons/armor
Scrolls
Potions
Anything magic is on a case by case basis, and will often not be possible in anything smaller than a small city. Magic is expensive and rare in my games.
Gems/Jewels/art objects
Since I assume the PCs shop around, I give a base 50% cities and then they can attempt to bargain from there. In large towns it's going to be 30-40% plus possible bargaining since there is less money out there. In anything smaller they will be lucky if they can find a buyer at all, and the price will depend on who it is.
 

Common items (like in the PHB) are 50%

Magic items need a larger town/city and some luck in selling them (typically to a noble or The Church etc). This requires making a deal etc

Gems are 100% cash value, though PCs usually want to convert cash to gems for easier carry.
 
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Magic is case by case, and usually only through relationships and with strings attached. Gems/Jewels/Art 100% (i.e. it's cash for me because I do not like playing Bankers and Bookkeepers).
Potions, except base Healing, and scrolls are magic items.
 

What kind of rates do you give your players on the following items when they go into a town to sell?

Magic weapons/armor
Gems/Jewels/art objects
Scrolls
Potions

Thanks

Magic items: I use the buying and selling magic items downtime "mini games" from Xanathar's Guide to Everything for this.

Gems/jewels/art objects: These are very much a "fire and forget" sort of item for me. I give the players the stated value of these items as soon as they find them. I don't want to have to remember which nook and cranny of an adventure they found a particular vase or painting in.

Scrolls / potions: My players don't tend to sell these. If they wanted to, though, I would use the downtime rules as per other magic items (but with the built-in discount for consumables).
 
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Non-coin treasure comes in 3 forms for me: loot, special items, and magic items. Loot includes gems, jewelry, art, etc. that can be sold for the listed price, or kept personally. Special items have two values, the base one and a higher one if the players want to spend time finding the right buyer (occasionally one will require a buyer to get anything). Magic items cannot be bought or sold, but can be traded using downtime.
 

Common items (like in the PHB) are 50%

Magic items need a larger town/city and some luck in selling them (typically to a noble or The Church etc). This requires making a deal etc

Gems are 100% cash value, though PCs usually want to convert cash to gems for easier carry.
I have something very similar to this. Larger towns and cities are where you find the best prices over a village. We used to have something on gems where there is a market rate which is rolled and you are offered 50% to 150%, but now we tend to just convert for what I told them when giving out the treasure.

A lot is hand-waved nowadays and I'm not sure it is for the best.
 

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