Anything magic is on a case by case basis, and will often not be possible in anything smaller than a small city. Magic is expensive and rare in my games.What kind of rates do you give your players on the following items when they go into a town to sell?
Magic weapons/armor
Scrolls
Potions
Since I assume the PCs shop around, I give a base 50% cities and then they can attempt to bargain from there. In large towns it's going to be 30-40% plus possible bargaining since there is less money out there. In anything smaller they will be lucky if they can find a buyer at all, and the price will depend on who it is.Gems/Jewels/art objects
What kind of rates do you give your players on the following items when they go into a town to sell?
Magic weapons/armor
Gems/Jewels/art objects
Scrolls
Potions
Thanks
I have something very similar to this. Larger towns and cities are where you find the best prices over a village. We used to have something on gems where there is a market rate which is rolled and you are offered 50% to 150%, but now we tend to just convert for what I told them when giving out the treasure.Common items (like in the PHB) are 50%
Magic items need a larger town/city and some luck in selling them (typically to a noble or The Church etc). This requires making a deal etc
Gems are 100% cash value, though PCs usually want to convert cash to gems for easier carry.