D&D (2024) Making and Selling Potions for Fun and Profit?

Especially since bloody equipment filled with holes that you took off of bandits would either go for nothing or maybe like, 1/10th of its price.
Blood can be cleaned off, and stuff with holes probably won't fetch much.

Fortunately, there is a lot of other "loot" equipment enemies have which can easily be sold for half value. ;)
 

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Especially since bloody equipment filled with holes that you took off of bandits would either go for nothing or maybe like, 1/10th of its price.

I've just eliminated the whole "Loot the bodies" part of my game. If an enemy has anything worthwhile on them and the group actually has time find it, they do. Otherwise it's just not worth worrying about it. I tell them how much loot they got when they get back to a base.

There are rare exceptions of course, where getting the treasure is part of the challenge, but for the most part my game's motivations focus on achieving goals not getting loot.
 

I'll never understand the value of crafting in a game like D&D.
I get the occasional scenario of making the X that you need to kill the Y...but the idea of setting up your own fantasy etsy shop is mind boggling.
It's a brave new world. Less brave though now that all of our heros are setting up craft fair stalls.
Game on my friends.....game on.
 

Since there's a basic metric for making money by working during downtime, I'd look at those to help figure out things. If the character has a bastion, that could be their lab and shop, and most low level bastion rooms can make some gp every week.

More and more tempted to make Bookkeeping and Bartering rules.
 

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