humble minion
Legend
Does anyone have any recommendations for alternate crafting rulesets?
My PCs (3rd level) are thinking about brewing some healing potions, but are finding the rules for crafting so thoroughly discouraging that they're wondering whether it's worth the bother. An entire full-time work week to craft a single healing potion seems pretty steep, and artisan's tools proficiency is a mere gateway to the process (according to the downtime rules in Xanathar's), you gain no benefit for expertise, or high relevant ability scores. Also, this is a campaign where the PCs will have no fixed base of operations and will be moving around a lot, so they're not going to be able to spend a year isolated in a forge.
Has anyone run across a relatively quick and easy crafting system that makes all this a bit less painful? On one hand I don't want to run a campaign where PCs are running a healing potion production facility either and are luggin around dozens of the things, but i don't want to discourage my PCs from even trying. And I'd prefer to have a set of rules i can plunk in front of the players and say 'this is how it works' rather than winging it, because this is a relatively new group and I don't want to be too high-handed and arbitrary at this early point.
Similarly, has anyone investigated or used the concept of magic item recipes or formulae, as talked about in Xanathar's, as a way of regulating/limiting PC magic item creation? How did it go?
My PCs (3rd level) are thinking about brewing some healing potions, but are finding the rules for crafting so thoroughly discouraging that they're wondering whether it's worth the bother. An entire full-time work week to craft a single healing potion seems pretty steep, and artisan's tools proficiency is a mere gateway to the process (according to the downtime rules in Xanathar's), you gain no benefit for expertise, or high relevant ability scores. Also, this is a campaign where the PCs will have no fixed base of operations and will be moving around a lot, so they're not going to be able to spend a year isolated in a forge.
Has anyone run across a relatively quick and easy crafting system that makes all this a bit less painful? On one hand I don't want to run a campaign where PCs are running a healing potion production facility either and are luggin around dozens of the things, but i don't want to discourage my PCs from even trying. And I'd prefer to have a set of rules i can plunk in front of the players and say 'this is how it works' rather than winging it, because this is a relatively new group and I don't want to be too high-handed and arbitrary at this early point.
Similarly, has anyone investigated or used the concept of magic item recipes or formulae, as talked about in Xanathar's, as a way of regulating/limiting PC magic item creation? How did it go?