D&D (2024) 2024 Players Handbook reveal: "New Crafting Rules"

Horwath

Legend
Interesting question: What happens when you cast Mending on separate pieces of a weapon that were never assembled into a weapon previously. Does magic know that you're not actually mending those pieces? Can you 'fix' an iron ingot into a sword because it's a terribly blunt sword right now?
iron ingot is clearly a broken version of the original ore iron.

So when you cast mending on iron ingot you get a lump of magnetite ore.
 

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Yaarel

🇮🇱He-Mage
It is funny how D&D evolves. Some of the best advances seem like something the community stumbles into accidentally. Tool proficiencies are fantastic, and turn out to be the best way to handle crafting mechanics, as well as knowledge specialization (by applying both a tool and a skill to an effort).

Love it!
 

Yaarel

🇮🇱He-Mage
My own intention is a homemade update of other crafting feats from 3.5: tatoos, runes and talismans, like single-use magic item. Why not? They shouldn't break the power balance. Talismans could be used in cold zones were the potions may be to frozen to be drank. A magic tatoo could be used when you need a feather fall for an emergency.

Could you craft a crossbow with legs (and it reloaded itself) as a construct monster companion?

How would you add simbiont craft?
A one-use tattoo seems like a kind of "scroll".

The DMs Guide will have advice for how to craft customizable items.
 

Yaarel

🇮🇱He-Mage
Since the Tool proficiencies normally use any Ability bonus, the Skill proficiencies should too.

Which Ability one uses depends on what one is trying to do. The Skill is simply an area of experience, training, and competence.
 


Yaarel

🇮🇱He-Mage
It literally always ends badly. I've never seen it not end badly. It's not even good in videogames.

Just make things worth money to achieve the same effect.

EDIT - I guess you could split the difference with broad categories like "metal", "wood", "leather", "gem" and so on, and giving them GP values. So to make a magic sword I need 4000gp of metal and 1000 gp of wood/leather/gems, say.
When determining the monetary value of an item, I use several checks. One for technical competence to create something high quality, plus a Charisma check for the artistic esthetics for marketability. Other checks might be part of the process.

Also, it is possible to repurpose a Toolset to enhance a Skill check, such as using carpentry tools to help breakdown a door.
 

CreamCloud0

One day, I hope to actually play DnD.
Random thought: Is there any fundamental reason you couldn't structure cantrips like that? Add a paragraph saying "If you cast this spell using a spell slot, it gains these benefits based on the slot level"?
so make them functionally 'true 0th level spells'? while theoretically not it would screw with the auto scalling of offensive cantrips, some people would consider that a feature rather than a bug though.
 

tetrasodium

Legend
Supporter
Epic
so make them functionally 'true 0th level spells'? while theoretically not it would screw with the auto scalling of offensive cantrips, some people would consider that a feature rather than a bug though.
I'm not sure how I feel about up casting cantrips into leveled slots but mechanically and narratively it's a terrible thing having [standard] action+ leveled slot cost leveled spells and standard] action cost at will cantrips with those cantrips automatically scaling by character level rather than class feature or a churned item like wands. It causes the leveled spells to have their power budget eaten away to a point that causes a lot of problems.

With any luck that auto scaling won't make it into 2024.
 


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