Weiley31
Legend
It's okay, the Bard is Poly anyway.Sure it can fix armor, but can it fix the Bard's marriage?
It's okay, the Bard is Poly anyway.Sure it can fix armor, but can it fix the Bard's marriage?
Funny you mention this. My brother is running Tyranny of Dragons. The party just went through a MONTH of downtime on the trip between Baldur's Gate to Waterdeep. The group about tried to go nuts crafting, casting spells and such but he did a good job of pacing it to allow them to intermix some encounters, crafting and RP (most of it handled between sessions). I'd like to see more of this sort of thing encouraged, dropping the doom clock and allowing the PCs slow down the hectic pace to do things that ground them in a world where it feels like time is actually passing, rather than it being a week between level 1 and 20. Stuff where 2 weeks training to gain a level isn't mind-boggling too long nor is 6 weeks to learn a language or skill through downtime - or to craft an item or work on a bastion project.There's this kind of weird blind spot in the game that occurs with any timescale longer than about 24 hours. Because of the pacing of a lot of the official adventures, the game in practice doesn't actually want to pay attention to this timescale very much, but with other modes of gameplay that aren't so narratively focused, this becomes one of the key pacing metrics.
I don't quite know how they might parse this issue in 2024, though it seems like something they're thinking more about (this crafting system, bastions, whatever they do to the downtime mechanics...).
I'm at this weird spot myself where I want a reason to slow the pace down, a reason to use days of downtime, a reason to do a timeskip of a few months, but there's not much of a mechanical need for that, and there's not much of a narrative desire for that. I'd love to live in a world where what you do with three weeks of downtime is relevant. Yeah, making a longsword probably isn't, but then I'm curious about what is.
It's got me curious about how bastions might work, that's for sure.
Indeed.There's this kind of weird blind spot in the game that occurs with any timescale longer than about 24 hours. Because of the pacing of a lot of the official adventures, the game in practice doesn't actually want to pay attention to this timescale very much, but with other modes of gameplay that aren't so narratively focused, this becomes one of the key pacing metrics.