Paradoxish
First Post
Hey everyone,
This is somewhat off-topic, but I was curious what systems you all prefer for your modern day/paranormal games (if any of you run or play in that style of campaign). The last time I ran a game of this sort was Dark*Matter, under Alternity. Dark*Matter is, without a doubt, one of my favorite campaign settings of all time and I'm looking to launch of a new campaign with a similiar setup.
My players are open to almost anything, but from what I hear about it I'd rather not use d20 modern. I'm looking to run a somewhat gritty campaign and I don't want the PCs jumping through walls of bullets and coming out intact. I need a system that encourages more realistic combat, although I don't need a "one hit always kills style of system". If I can't find anything else I'm thinking of just sticking with Alternity, since it seemed to work really well for my last Dark*Matter game.
Any suggestions? What systems have you guys had luck with for modern games?
This is somewhat off-topic, but I was curious what systems you all prefer for your modern day/paranormal games (if any of you run or play in that style of campaign). The last time I ran a game of this sort was Dark*Matter, under Alternity. Dark*Matter is, without a doubt, one of my favorite campaign settings of all time and I'm looking to launch of a new campaign with a similiar setup.
My players are open to almost anything, but from what I hear about it I'd rather not use d20 modern. I'm looking to run a somewhat gritty campaign and I don't want the PCs jumping through walls of bullets and coming out intact. I need a system that encourages more realistic combat, although I don't need a "one hit always kills style of system". If I can't find anything else I'm thinking of just sticking with Alternity, since it seemed to work really well for my last Dark*Matter game.
Any suggestions? What systems have you guys had luck with for modern games?
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