Henry
Autoexreginated
I'll throw Call of Cthulhu d20 into the ring. Characters do not often survive a hail of bullets in that game, and the skill point system is flexibly enough to give players what they want for skills. There are really no classes in that game - you just choose which two scores you want to be "good" (from Base attack bonus, fort save, reflex save, and will save) and the other two are "poor." Hit points are good enough to survive plenty of nicks, cuts, and scratches, unlike the original Call of Cthulhu rules, but the Damage threshold being so low means that most people will not survive a large threat.
Its other advantage are that it is d20, and therefore already familiar to your players, and already has a series of feats for those players who want their characters to have a limited psychic potential.
I would SERIOUSLY recommend your checking out Call of Cthulhu d20, as it seems to fit the style you want.
Its other advantage are that it is d20, and therefore already familiar to your players, and already has a series of feats for those players who want their characters to have a limited psychic potential.
I would SERIOUSLY recommend your checking out Call of Cthulhu d20, as it seems to fit the style you want.